

Either translation failed from Japanese or Yoshida tried to justify their actions with the graphic quality with some exaggerated little lies. I think this happened because they year in a tight time limit to release ARR after the fail of 1.0 so they had to decide and cut down some things to release it faster. (smaller areas, loads of cutscenes without audio, low res textures and missing features from 1.0) and ofc console limitations. As for PC it's a different client and you can always customize your graphic settings depending on your GPU. I would like to see higher quality textures and effects even though many ppl don't have the pc specs to run it. But PC is all about freedom of choice. Tweak your settings and get the quality/performance ratio you want.
The cuts to fidelity were for 2 reasons
1. They killed most pc's performance wise
2. The ps3 doesn't have the ram to load such high res textures and zone data.
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