Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 46
  1. #31
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Bishop81 View Post
    There will be a cost though, loading textures from main memory (or even hard disk) isn't free. You pay for it with longer load times.

    Is it worth it for the few moments where your camera does end up close to a surface?

    I'm not saying blurry textures are good, they aren't. Just that there is a price to pay for good textures.
    Oh yeah definitely there is always a cost to quality (and some qualities are too expensive), I wouldn't include a super highres in the default package but to say they don't matter. . . ?

    I don't know about the average PC setup, but I'm pretty sure my PC could handle another GB or two and not care (GPU, not referring HDD/SSD). Would take a lot of work to repackage an enthusiast texture pack, a lot (unless already ready, for some reason), but I still don't think it is fair to say textures are not important anymore. Which again could be my misinterpretation of what he said. Lighting and mappings (technically comes in a resolution) are obviously important too.
    (0)
    Last edited by Shougun; 12-08-2014 at 08:03 AM. Reason: I type so goody goody, hodor.

  2. #32
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Shougun View Post
    Oh yeah definitely there is always a cost to quality (and some qualities are too expensive), I wouldn't include a super highres in the default package but to say they don't matter. . . ?
    ...
    Well ... given that the camera is at a distant most of the time ...does it really matter that much?

    Also I wonder with DX11 coming, how much VRAM they really have to spare. DX11 effects might end up using even more memory (more and higher quality render targets).

    Increase texture resolution also means you have to add more mipmaps to prevent texture aliasing - that obviously cost memory too. (To be blunt, FFXIV could use a few more mipmaps, or maybe it's just the LoD bias set wrong, as texture aliasing is quite severe as it is.)

    FFXIV to my knowledge uses about 600-900MiB of VRAM at the moment. I have a 2GiB card. How much of an improvement will we see if they double the number of pixels in the textures ... it's hard to tell - might even be barely noticeable.
    (0)

  3. #33
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Bishop81 View Post
    Well ... given that the camera is at a distant most of the time ...does it really matter that much?
    Also I wonder with DX11 coming, how much VRAM they really have to spare. DX11 effects might end up using even more memory (more and higher quality render targets).
    Increase texture resolution also means you have to add more mipmaps to prevent texture aliasing - that obviously cost memory too. (To be blunt, FFXIV could use a few more mipmaps, or maybe it's just the LoD bias set wrong, as texture aliasing is quite severe as it is.)
    FFXIV to my knowledge uses about 600-900MiB of VRAM at the moment. I have a 2GiB card. How much of an improvement will we see if they double the number of pixels in the textures ... it's hard to tell - might even be barely noticeable.
    My Camera isn't at a distance all the time though XD. I'm tight on the shoulder or for the fun of it FPS'ing it up, when not in combat. Maybe I'm playing the game wrong lol.

    Also Bethesda mods have taught me when it doesn't look pretty throw bigger numbers* at it, 4096x4096 everything! Candle? 4096. Cloud? 4096! Whats that, you can see the pixels on your flora? Redo the model and 4096! Ok well maybe not that far.. but.. I've seen the power of the numbers XD (also that is a srpg game designed for fps/tight shoulder, so again maybe I just play FFXIV wrong lol).

    *And an ENB
    (1)
    Last edited by Shougun; 12-08-2014 at 08:34 AM. Reason: Meant cloud not fog, XD

  4. #34
    Player
    Hollowed's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    128
    Character
    Mei Tachibana
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Shioban View Post
    snip
    This was a really good read! I do hope we get a lot of this with the new client!
    (0)

  5. #35
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Either translation failed from Japanese or Yoshida tried to justify their actions with the graphic quality with some exaggerated little lies. I think this happened because they year in a tight time limit to release ARR after the fail of 1.0 so they had to decide and cut down some things to release it faster. (smaller areas, loads of cutscenes without audio, low res textures and missing features from 1.0) and ofc console limitations. As for PC it's a different client and you can always customize your graphic settings depending on your GPU. I would like to see higher quality textures and effects even though many ppl don't have the pc specs to run it. But PC is all about freedom of choice. Tweak your settings and get the quality/performance ratio you want.
    (0)

  6. #36
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by Shougun View Post
    *And an ENB
    Good thing FFXIV can use ENBs right now. Though doing so may cause Carbuncles and summons to become 1000W Bulbs.
    (1)

  7. #37
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by Riardon View Post
    Either translation failed from Japanese or Yoshida tried to justify their actions with the graphic quality with some exaggerated little lies. I think this happened because they year in a tight time limit to release ARR after the fail of 1.0 so they had to decide and cut down some things to release it faster. (smaller areas, loads of cutscenes without audio, low res textures and missing features from 1.0) and ofc console limitations. As for PC it's a different client and you can always customize your graphic settings depending on your GPU. I would like to see higher quality textures and effects even though many ppl don't have the pc specs to run it. But PC is all about freedom of choice. Tweak your settings and get the quality/performance ratio you want.

    The cuts to fidelity were for 2 reasons

    1. They killed most pc's performance wise
    2. The ps3 doesn't have the ram to load such high res textures and zone data.
    (0)

  8. #38
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Squa11_Leonhart View Post
    The cuts to fidelity were for 2 reasons

    1. They killed most pc's performance wise
    2. The ps3 doesn't have the ram to load such high res textures and zone data.
    A lot of PC games have texture quality settings that can be changed. FFXIV has it strangely absent.
    (0)

  9. #39
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by CGMidlander View Post
    A lot of PC games have texture quality settings that can be changed. FFXIV has it strangely absent.
    now that you mention it I think XI has limited texture quality settings in it, I wonder why XIV doesn't....hmm
    (0)

  10. #40
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    There will be a cost though, loading textures from main memory (or even hard disk) isn't free. You pay for it with longer load times.
    loading would probably be faster because it takes far longer to read small files from a HDD than it does bigger files.
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast

Tags for this Thread