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  1. #23
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
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    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Bishop81 View Post
    Don't know about the use of tessellation. Looks tacky in most cases - not to mention the performance hit.

    Probably OK if they use it to do Q3A style LoD on curved surfaces. But the bricks and mud tracks look kind of ugly.
    When it's used properly it works great.

    But a lot of designers simply don't take enough time to adjust the bias, factors and limitations to actually suit the item they've shoved it onto. Or just crank it up and say "Here you go! 8X TESSELLATION! LOOK ITS SMOOTHER!"
    As the frame-rate plummets by a 1/4, and the testers cry.


    We tested it on a VERY low factor along-side the use of displacement maps, displacement maps were easier to control than a straight up tesselation modifier.
    The nice subtle change is noticeable but not 'in your face', whilst maintaining a decent frame-rate. But generally it's not worth it. (FFXIV was far too low poly to do this, from experience)
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    Last edited by Shioban; 12-08-2014 at 02:20 AM.

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