Total BS. I've beaten T1-5 and T7. t6,8,and 9 I still have yet to beat. Synergy is the key to all raids. I can be the best raider all I want but If I got 7 scrubs with me, Regaurdless of their item levels, I'll never see the 1st blighted in t6 or 1st meteor in t9, heck scrub teams with no synergy OR over all skill is why it took me so long to beat T5. AF Gear? phfff I got 2 AF 1 sets with out even playing my class right. If I tryed that crap even in low level dungeons I'd get creemed. Sol and Poetics take time to win. Patences + Skill = Full Sol/Poetics gear.
All you've proven is that you're an Elitist with a Raid Gear fetush. Some of the Raid Gear I've found in T7 was inferior to my Sol gear Stat wise so I know good and well what gear is good and what isn't. Here's a tip, Dreadwyrm Dragoon gear is not only Fugly but it's inferior to Auged Ironworks gear as well.
Last edited by Kaiser-Ace; 12-05-2014 at 03:05 PM.
We farmed scob every week pre 2.4 and got to the point many drops went FFA to the party. I have quite a few HA DRG and caster gear from greed rolls, yet never really play them so I know I am not that good on those jobs. Yet Ive got the gear.
If I went into a dung as DRG, I would fail miserably. I have the gear, But I dont have the practice.
Aka having High Allagan isnt a certainty that the player can use that job effectively. But if you had cleared SCOB as much as you say, you would know that.
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ellatrix's head
Well people who want speed runs got their wish granted because now everyone's speed running dungeons for their Zodiac weapons, new or non relic players be damned.
In youtube you could see a year ago (maybe now too) WP speedruns with no doors, the tank pulling everything and then all the mobs resetting at the entrance of the last room and going away so you didn't have to kill them. Then they put doors or other methods to avoid that.
Brayflox HM has doors so what we call speed run is not a total speed run, the developers knew where they put the doors and how many mobs could be pulled together. Brayflox HM appeared at the same time with the Animus update and everybody needed to farm a lot of tomes, so speed runs were all the time at PF. And certain jobs were not wanted, there were conflicts among players, some never wanted to go to Brayflox HM, and a there was a lot of drama about speed runs. This made developers make doing huge pulls and lock-out tecniques more difficult in later created dungeons than what they had done previously.
It seems it works, since, though people discover ways and new methods to do quicker runs, there is no drama about speed runs in the newer dungeons as there was when Brayflox HM appeared.
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