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  1. #11
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    @Theodore

    As Alphras pointed out and I stated already and has been shown many times on the forums, the eHP (effective HP) provided by Shield Oath and Defiance is the same, which means the boost in survivability provided by both is the same and therefore can be ignored for the most part when looking at the defense provided by other abilities. The only consideration that affects the other abilities is mainly, as I clearly stated, the fact that the way the game calculates stacking percent based effects is multiplicitive, not additive, so the fact that ShO is a percent based damage reduction buff, it reduces the mitigation percent of PLD's other main defensive cooldowns.

    In the examples that you gave you stated that I should really be comparing the cumulative effects of PLD CDs+ShO to just WAR CDs/abilities, which would mean that those comparisons then completely ignore the benefits provided by Defiance, so it is obviously a skewed comparison and therefore should not be considered when looking at balance.

    Yes, the point you made about foresight affecting only physical damage is correct. The reason I keep emphasizing the limitations of block is because I feel that some people on the forums keep trying to equate it or treat it like it is pretty much the same or as good as a straight % damage reduction which it is not.
    However that does not nullify my first point when comparing Rampart and Foresight, Rampart can potentially provide a better damage reduction spike but it can be used less frequently and lasts for a shorter duration while Foresight provides a longer lasting, more consistent reduction in damage but potentially less damage reduced per hit.

    You are calculating survivability and mitigation solely on % damage reduced effects, which is not how it should be looked at since there are many other things that result in added survivability and eHP.

    Lastly, as I originally stated, while it may seem like I am "casting PLD in a bad light" or showing WAR to have better mitigation, I am not. One may be better in some situations while the other is better in other situations, but overall their defensive capabilities are approximately the same, which was the point of the changes made in 2.1, to put them on equal footing in that respect.

    @Alphras

    Don't forget the 20% to heals from Defiance when calculating survivability since that is where their sustainability mainly comes from
    IMO, the %hp boost is more there to accommodate for the larger numbers (HP out through damage, HP in through heals).

    But yeah, as has been said the two tank stances result in an equivalent eHP boost.
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    Last edited by TouchandFeel; 12-05-2014 at 10:24 AM.

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