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  1. #1
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    @Theodore

    As Alphras pointed out and I stated already and has been shown many times on the forums, the eHP (effective HP) provided by Shield Oath and Defiance is the same, which means the boost in survivability provided by both is the same and therefore can be ignored for the most part when looking at the defense provided by other abilities. The only consideration that affects the other abilities is mainly, as I clearly stated, the fact that the way the game calculates stacking percent based effects is multiplicitive, not additive, so the fact that ShO is a percent based damage reduction buff, it reduces the mitigation percent of PLD's other main defensive cooldowns.

    In the examples that you gave you stated that I should really be comparing the cumulative effects of PLD CDs+ShO to just WAR CDs/abilities, which would mean that those comparisons then completely ignore the benefits provided by Defiance, so it is obviously a skewed comparison and therefore should not be considered when looking at balance.

    Yes, the point you made about foresight affecting only physical damage is correct. The reason I keep emphasizing the limitations of block is because I feel that some people on the forums keep trying to equate it or treat it like it is pretty much the same or as good as a straight % damage reduction which it is not.
    However that does not nullify my first point when comparing Rampart and Foresight, Rampart can potentially provide a better damage reduction spike but it can be used less frequently and lasts for a shorter duration while Foresight provides a longer lasting, more consistent reduction in damage but potentially less damage reduced per hit.

    You are calculating survivability and mitigation solely on % damage reduced effects, which is not how it should be looked at since there are many other things that result in added survivability and eHP.

    Lastly, as I originally stated, while it may seem like I am "casting PLD in a bad light" or showing WAR to have better mitigation, I am not. One may be better in some situations while the other is better in other situations, but overall their defensive capabilities are approximately the same, which was the point of the changes made in 2.1, to put them on equal footing in that respect.

    @Alphras

    Don't forget the 20% to heals from Defiance when calculating survivability since that is where their sustainability mainly comes from
    IMO, the %hp boost is more there to accommodate for the larger numbers (HP out through damage, HP in through heals).

    But yeah, as has been said the two tank stances result in an equivalent eHP boost.
    (0)
    Last edited by TouchandFeel; 12-05-2014 at 10:24 AM.

  2. #2
    Player
    Giantbane's Avatar
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    Aug 2013
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    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by TouchandFeel View Post
    Don't forget the 20% to heals from Defiance when calculating eHP since that is where their eHP boost mainly comes from.
    No, Alphras is exactly correct. eHP is just the number of hits you can take before you die without heals. What you're talking about is sustainability, or the amount of healing required to restore the tank to full. SHO is actually more effective in that regard, since the PLD is taking 20% less damage, he requires 20% less healing. Defiance provides 20% MORE healing, which at first glance seems the same as what SHO is doing, but it's not. In order to compare the two, we need to know how much LESS healing is required due to defiance. First you invert it to determine how much healing is required to heal to full with defiance on:

    1 / 1.2 ~= 0.833333

    so a WAR requires about 83% as much healing to be healed from 0 to full, which means they require 17% less healing due to Defiance, which is slightly worse than the 20% less healing needed when under shield oath. However, a WARs self heals will cover that discrepancy in most cases.

    Quote Originally Posted by TouchandFeel View Post
    Rampart and Inner Beast. While IB has a shorter uptime, it can be used more frequently as long as you are doing your rotations which results in approximately the same overall uptime for the two. The differences: IB does damage and has a self heal, but the big one is that they actually don't mitigate the same amount because of ShO being a base % damage reduction which means Rampart actually ends up being a 16% damage reduction while IB is still 20%. Also, as far as the difficulty of timing IB to big attacks, Infuriate + IB is available more often than Rampart so while you have to push one more button you can time it to more potential big attacks.

    Sentinel and Vengeance. Sentinel with the trait says it does 40% damage reduction which actually results in a 32% damage reduction and lasts for 10 seconds and is on a CD timer of 180s. Vengeance does 30% damage reduction, does damage on being hit by physical attacks, lasts for 15s and has a 120s CD timer. So they have almost the same % damage reduction, but Vengeance does damage, lasts longer and can be used more often.
    You're looking at these two wrong. You have to remember that while the eHP of a WAR and PLD are the same from Defiance and Shield Oath, the WAR has more actual HP and the WAR is taking more damage, exactly 25% more damage to be exact. This has been left out of your comparisons. In truth, the 20% reduction on Rampart is exactly as effective as the 20% reduction of IB. There's no difference in how it works in practice.

    For example.

    You have a PLD with 8000 HP. War in the same gear would have 10000 HP with Defiance. In this instance the WAR can take 10,000 damage before dying. The PLD in shield oath can take the same 10,000 damage before he dies (10,000 damage x 80% damage from shield oath = 8000 actual damage done to the PLD in this case, just enough to kill him). With Inner Beast active, the WAR can take 12,500 damage before he dies (12,500 damage x 80% damage from inner beast = 10,000 actual damage done to the WAR). With Rampart active, the PLD can take the same exact 12,500 damage before he dies (12,500 damage x 64% damage from both shield oath and rampart = 8000 actual damage to the PLD).

    As you can see, both abilities are working the same way and allow the tank to take the exact same amount of extra damage before dying.
    (1)
    Last edited by Giantbane; 12-05-2014 at 08:16 AM.

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