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  1. #1
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    In XI never used curaga, too much hate, end of mob sure i guess you could. I have yet to really run out of mp yet with the new system. With the dungeons I can see how its more a problem though. Idk i think cost if lowered should only be reduced by 20-40 on some spells.
    (0)

  2. #2
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by zaviermhigo View Post
    In XI never used curaga, too much hate, end of mob sure i guess you could. I have yet to really run out of mp yet with the new system. With the dungeons I can see how its more a problem though. Idk i think cost if lowered should only be reduced by 20-40 on some spells.
    I can tell you never got out of the Dunes on your white mage! Curaga was useful for many things, not least of all waking a sleeping party or keeping players topped off at later levels. Hate was rarely an issue by then since we had Cure V and a ton of -emnity gear.

    With this system in place in FFXIV you either don't cast cures, or you do so but only under Spiritbind. Nukes are cheap, and enfeebles are low cost, so the idea that this is somehow promoting good MP management is a bit of a fallacy. It simply means less curing going on. I need at least 3 heals to fully restore your average tank at my rank (22, in case you were curious) and with each one costing 75mp out of my 650 total, thats about 3 full heals before im completely drained.

    Of course, this assumes that ONLY the tank is getting hit and that he needs full HP restored every time. Usually its multiple melee's being hit and with Curaga being so darned expensive, its simply better to wait until EVERYONE needs healing before casting it, even if it means letting the tank getting dangerously low on HP.

    I've chosen healers on just about every MMO I've ever played. I was levelled all magic-users on FFXI and really enjoyed the MP management in that game. But this game doesn't have the same power over me. There is no MP 'management' until methods arrive to help us restore it, and having to sit idly while it clocks over isn't my idea of fun. At least FFXI had you take a more proactive role in MP restoration (Refresh, Resting, Dark Staff etc).

    Upping the costs without upping the ways to restore it? Bad move.
    (1)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    146
    Yeah i would like to see more player polls
    (0)