The MP cost of cures it a bit extreme after the patch. At first I thought it was ok, maybe I could bear with it, but unless a lot of other balancing comes into play, the cost is pretty bad.

More and more I'm really noticing MP management problems. It feels like.... well it kinda feels like FFXI, in the dunes, and you JUST got curaga. Only everyone has Galka MP, and that curaga destroys your mp bar, fast.

The ethers and things aren't that helpful either.... We need a decrease in overall MP cost for cures. And honestly you should just take curaga back out of the game, and give back the ability to AoE a cure spell. I'm not a game developer, but I don't see how it would be too imposing of a challenge to simply make the cures cost slightly more IF you cast them as an AoE... I'd be more than willing to accept that.

Or how about another poll to see how the community as a whole feels about the changes for a more direct and accurate idea of what people feel needs to be changed from here on? The last one went pretty well in my opinion.