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  1. #9
    Player

    Join Date
    Aug 2014
    Location
    Ul'Dah - Jenova
    Posts
    82
    Quote Originally Posted by Riepah View Post
    Please make up your mind. Do you want people to "work hard" and "earn" the loot, or do you want them to have enough luck? RNG does not reward effort, it rewards only luck. Did a person who cleared something once and get their drop put in more hard work and effort than a person who cleared it 10 or 20 times and got nothing?



    No, they do not. If you're unlucky enough, RNG will screw you over repeatedly, and it has the potential to keep doing so indefinitely, as there is no safeguard installed.

    And screw the other people who put in hard work and effort out of their loot?


    Personally, I support a token system similar to what the OP suggested. Considering the multiclassing in this game, there is enough loot people can be interested in to keep running content after gearing their main class. Especially with systems like Allagan Oil and Sand.
    Only runs without any drop should yield a token; if you don't walk away entirely empty-handed, no token that run.
    Luck? I never spoke of luck as a deciding factor. Luck this, luck that, luck is bullshit, quit holding onto an imaginary feel-good. Before you tell me to "MAKE UP MY MIND" do me a favor and reread my arguments. There is no reason for me to make up my mind as I NEVER ADVOCATED LUCK IN ANY WAY SHAPE OR FORM! /facepalm

    I pay for this game and I say NO FREE ITEMS. How hard is that to understand? You want to throw a wrecking ball at loot all because you cannot get an item in the End Coil? Well, wait for the weekly lockouts to be removed. Patience, it's a virtue, XD.
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    Last edited by IsaacDamodred; 12-04-2014 at 03:01 AM.