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  1. #21
    Player
    LazyMemories's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    227
    Character
    Square Soft
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Amanduz View Post
    Thanks for your comments I stay to my opinion and suggestion and believe a modification like that will result in an overall performance increase of the game and higher customer statisfication.

    However thanks IsaacDamodred for your value comments but as you mentioned yourself you did not clear Titan Extreme yet (which is really old content) which makes you not the right person to judge on current progression content without any experience. I am only talking on the weekly lockout contents which is currently T10,T11,T12 and T13.

    The old content without weekly lockouts I dont talk about.
    I agree with Issac. Only because it's RNG it's luck. Either you have it or don't. It's not unfair or fair. It's just luck. Why make it better to your needs. Like Issac said, it wouldn't be rare anymore or legenedary if you prefer. It would just be a common drop if it were a token if you ran it 5 times. That would make gear like how poetics are. Just a simple grind.
    (0)

  2. #22
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by LazyMemories View Post
    I agree with Issac. Only because it's RNG it's luck. Either you have it or don't. It's not unfair or fair. It's just luck. Why make it better to your needs. Like Issac said, it wouldn't be rare anymore or legenedary if you prefer. It would just be a common drop if it were a token if you ran it 5 times. That would make gear like how poetics are. Just a simple grind.
    So you want to feel special and don't want the other people running exactly the same content as you to reap the same rewards. It's not special, you didn't get that gear because you accomplished something they didn't. You got the item because a random number generator picked a random number. You're not special, your gear isn't special, and you're no better than anyone else who has cleared the same content.
    (10)

  3. #23
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    If a token system was added, here's what I would do: Every X clears you automatically earn a token. Your counter resets when you either earn a token, or earn a drop directly. RNG is still in effect, but not as harsh to those with less luck.
    (2)

  4. #24
    Player
    LazyMemories's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    227
    Character
    Square Soft
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kiroh View Post
    So you want to feel special and don't want the other people running exactly the same content as you to reap the same rewards. It's not special, you didn't get that gear because you accomplished something they didn't. You got the item because a random number generator picked a random number. You're not special, your gear isn't special, and you're no better than anyone else who has cleared the same content.
    Doesn't mean I not going throw a fit if some gear I want I don't get. I'm fine waiting a week for another try or for whenever the Devs decide to make coil playable everyday like how people are farming high allagan.
    I for one can wait. If the RNG gods decide to bless me so be it.
    (0)

  5. #25
    Player

    Join Date
    Dec 2014
    Posts
    4
    I'm actually in favour of a "Token" system being put in place... why? Well because it does favour people that DO run the content on a regular basis and because it does show that the person earns their gear through a degree of skill rather than luck, which is not an indicative of a person's skill or lack thereof.

    I had to do a total of 48 runs to get my High Allagan Healing Coat to drop and it was, hands down some of the most frustrating times I've had with the game, I reached a point where I flat out wanted to quit the game, and it's not because the game's not fun or that the content is unrewarding... but rather because it feels exceedingly unfair because you're stuck having to solely depend on random factors, while other people do less work than you, to get more content (sometimes less to, I'm not forgetting the nature of RNG).
    (0)

  6. #26
    Player

    Join Date
    Dec 2014
    Posts
    4
    What I gathered from the thread were pretty much 2 things:

    1) Make it so a player that clears the content X amount of times gets a token, which is tradeable at a specific location for one piece of loot - and to prevent this from being abused - make tokens obtainable/tradeable weekly and of course, rolling and winning a drop will also lock you out of said token for the week. This way, gears aren't cappable too fast in any Raid content and still makes players have to work to get them.

    2) Make it so that after you clear "x" or "y" content, and don't get any drops - you earn one token and are able to trade a number of them at a specific location. Say x15 or so tokens for a chest or leg piece and maybe x8 or so for gloves, boots, helm and maybe slightly less for accessories - but have said "store" locked out after you do make a purchase for a week.
    (0)

  7. #27
    Player
    Filat's Avatar
    Join Date
    Dec 2014
    Posts
    3
    Character
    Slow Morning
    World
    Behemoth
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Risecchi View Post
    I'm actually in favour of a "Token" system being put in place... why? Well because it does favour people that DO run the content on a regular basis and because it does show that the person earns their gear through a degree of skill rather than luck, which is not an indicative of a person's skill or lack thereof.

    I had to do a total of 48 runs to get my High Allagan Healing Coat to drop and it was, hands down some of the most frustrating times I've had with the game, I reached a point where I flat out wanted to quit the game, and it's not because the game's not fun or that the content is unrewarding... but rather because it feels exceedingly unfair because you're stuck having to solely depend on random factors, while other people do less work than you, to get more content (sometimes less to, I'm not forgetting the nature of RNG).
    Totally can agree to this. Took us 40+ clears to get T8 shield and BRD ring, and don't even get me started on the T9 coat. We've already seen two repeat drops in FCOB and just yesterday we got three pieces of DRG gear in our T10 - T12 runs and lo and behold, we don't have a DRG.


    At some point you lose patience and just want the gear to drop so you can move onto something else. With RNG, it's quite possible you will never see needed loot while the content is relevant. So even if you cleared T13 the first week, your weapon may not drop till the week before expansion in which case, that mad dash to get that loot week one would be largely wasted. If there's any reason I'll quit this game it'll be because of the RNG. A token system would've been a godsend for these three pieces of loot so we did not have to do a nearly combined total of nearly 200 clears to get just three pieces of gear.
    (1)

  8. #28
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70


    See this? It's an achievement item for clearing it once. How hard would it be to add a token item to the 10 clear achievement that could be exchanged for any choice of dreadwyrm gear including weapon? It covers that one piece that just doesn't want to drop, it doesn't break the overall loot distribution of an rng loot system, and it adds merit to clearing stuff early.

    For normal gear there is an token system alternative to make sure that people aren't RNG'd out of gearing but for weapon there is no alternative, it is a higher ilevel than the token alternative.
    (1)

  9. #29
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Tomes are the only "token" system we need.
    (0)

  10. #30
    Player
    Nep_Nep's Avatar
    Join Date
    May 2014
    Posts
    484
    Character
    Nep Nep
    World
    Gilgamesh
    Main Class
    Dragoon Lv 80
    Aiming Bracelet...drops..THREE times.. in a Row.. In T7...
    THREE...TIMES..
    This might be my frustration speaking but.. I would LOVE some kind of Loot system where you get SOME sort of Tome or Token or whatever to exchange for a gear piece. People could gear up twice as fast for coil, it would be less frustrating, just something better than constantly relying on the RNG! I usually don't let the RNG get to me but..being in a farm party where I had a chance to win something only to be denied when the High Allagan Bracelet of Aiming to show up literally three times instead of something else has really annoyed me.
    The stupid healing choker dropped twice too..

    Just wish there was something. The RNG is frustrating.

    */semi-vent over*
    (0)

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