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  1. #111
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,859
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I was really hoping to see the skill/spell speed changes sooner to finally not make them waste stats for DRG and SMN.
    Stoneskin II should just be an out-of-combat effect on Stoneskin (regular) itself, as not to take up an extra x-class slot for SCH.
    I still don't know why Ninja needs to be nerfed; they're not lead dps as is, and having Monk TP costs fits having Monk speed.
    - At most, affect Aeolean Edge (320->310), Spinning Edge (200-->190) Trick attack (400->340-380), the latter partly to give Sneak Attack at least some use over TA in PvP and soloing. Reduce Raiton damage according to range (full at up to 5 yalms, 2/3s at max range; increase Fuma range slightly. Increase Mug heal and Shukuchi speed and reduce its animation lock. Allow Sprint, Goad, and Invigorate during Stealth. Increase stealth base speed very slightly.
    (0)

  2. #112
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    Stoneskin II, SWEEEEETTTT!
    (1)

  3. #113
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Finally i can remove my stoneskin macro and save more time ^^. But the best change for me is that new relic weapon cause SMN poetic weapon is horrible. Already have 552 accuracy my smn and have no idea how 2 reduce it wisely anymore before getting more items from the coil.
    (0)

  4. #114
    Player
    Defteros's Avatar
    Join Date
    Jan 2014
    Location
    Italy
    Posts
    518
    Character
    Derek Hale
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Allow Sprint during Stealth
    WAHT./10char
    (0)
    Did you see my badge? I'm a professional!

  5. #115
    Player
    leomax's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    351
    Character
    Roranora Nonanora
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Been waiting for this since you removed it from 1.0 amongst other things. :P

    Its about bloody time.
    (1)

  6. #116
    Player
    Cetra's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    44
    Character
    Ali Winchester
    World
    Malboro
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Eggnook24 View Post
    Happy to hear DRG is finally getting buffed. Right timing too, before the Dragon oriented expansion. But jumping to conclusions about Dragoon suddenly being OP to Ninja is ignorant. The nerf could be as little as -10 to the attacks, and +5 for the DRG. I still think MNK will be DPS leader, too bad for QQ people possibly sharing equally the second spot. Might as well complain SMN does more damage than most melee.
    I see what you did there.
    (6)

  7. #117
    Player
    314159265358979323846264338327's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    209
    Character
    Amazon Dotcom
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    With the change of positionals for DRG and the buff to their damage, I hope the boosts come in the form of hitting the positionals from the optimal location as well as their DoTs as to encourage playing correctly.
    (1)

  8. #118
    Player
    KoutaAtaire's Avatar
    Join Date
    Sep 2014
    Posts
    22
    Character
    Kouta Ataire
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by atomicdeath View Post
    Buffing the whole party with one cast instead of 4 before every fight doesnt sounds like just QoL. Thats pretty big imo.
    That's the definition of quality of life.

    Quote Originally Posted by whiskeybravo View Post
    There are a set # of abilities/traits currently existing so it's a fair question if they are adding a slot for a new ability before level cap increase.
    Please stop.

    Quote Originally Posted by whiskeybravo View Post
    And No, ROG/NIN have the same # of abilities and traits as the other classes
    As previously mentioned, they have more.

    Quote Originally Posted by atomicdeath View Post
    A new egi would be QoL too i guess since they dont really do anything drastically different.
    Are you implying that SMN egis does not do anything?

    http://en.wikipedia.org/wiki/Quality_of_life
    (3)

  9. #119
    Player
    Asheilin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    320
    Character
    Ahmira Duskbloom
    World
    Behemoth
    Main Class
    Dancer Lv 80
    I love that they're doing this; question though. Does Stoneskin II apply to SCH as well? Because I get tired of placing stoneskin on everyone too!
    (1)
    "Welcome to the ranks of the blue mages. However, at this moment you are but an empty vessel--a base creature, weaker than the most ordinary mortal. A blue mage must wrest her strength and vitality from her enemies. Show me your hunger for unrivaled power! This is the only guidance I shall give you."
    ~ Final Fantasy XI Treasures of Aht Urhgan

  10. #120
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shioban View Post


    (You automatically win if you get the reference.)


    Quote Originally Posted by Houston009 View Post
    Dat Sacred Prism though
    That's a 1.0 icon pre-Yoshida. I can't remember the ability's name, but it's an ability for Conjurer than turned the next cast into an AoE. Similarly, Conjurer also originally had an ability that "Allows caster to hum next cast to cast while moving at reduced power." The AoE ability got removed during Alpha or Beta in 1.0 though, and replaced by the command /aoe which toggled all conjurer spells between single and circle aoe and all THM spells between single and front cone.
    (0)

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