Quote Originally Posted by Camalott View Post
Snip
NIN is pretty simple, considering we have no positional requirements other than Dancing Edge. As for Mudra it can dramatically lower our DPS if we mess up. We need to keep up Huton 100% as this is a huge portion of our damage. For example if we mess up Huton you either have to wait the 20 second CD for Mudras to return or you could cast Kassatsu to get it back up, but then your still hurting your burst damage instead of using it for Raiton. Just as the OP says managing the Jutsu correctly can make up for not having positional requirements.


http://forum.square-enix.com/ffxiv/t...II-Q-A-Updates
In this letter Bayhone explains their reasoning for nerfing NIN.
Q3: Ninja is able to silence, stun, and I feel like their DPS output is a bit too high. Do you have any plans to make adjustments to they are balanced with other jobs?

A3: With the mudra combinations, ninja is a job where it’s tricky to deal damage, and we’ve set their DPS to be somewhat higher than other jobs. However, players have really been pushing ninja to the limit, and while it’s only by a slight percentage, DPS is being output a bit higher than anticipated. Due to this, in order to make their DPS output similar to other jobs, we will be making adjustments to DPS and the TP costs of certain actions, while ensuring that the current rotation is not destroyed.

I think the "braindead" vs "rocket science" argument could be more focused on which job is easier to pick up and learn. My opinion is that both jobs are pretty easy to understand and play with monk maybe just taking more practice to get the muscle memory down for positional requirements