Well, about the TP, its understandable...
I mean, I've been stuck at dummies some times for 10~15 mins nonstop and even forget my skills use TP :/
Then use Invigorate once every 2nd fullmoon and overtop the TP again :v
The Mudra stops ironically slow you so much you recover 1 or 2 ticks of TP before resuming consumption, and the skills themselves aren't as costly... specially since Nin can't use Fracture.
Ninjas can actually Sprint in battle...


I have TP problems on NIN but it's probably due to too much sksp (Bard hand-me-downs result in too much sksp lol)Well, about the TP, its understandable...
I mean, I've been stuck at dummies some times for 10~15 mins nonstop and even forget my skills use TP :/
Then use Invigorate once every 2nd fullmoon and overtop the TP again :v
The Mudra stops ironically slow you so much you recover 1 or 2 ticks of TP before resuming consumption, and the skills themselves aren't as costly... specially since Nin can't use Fracture.
Ninjas can actually Sprint in battle...
Anyways, I thought for sure they would adjust the TP or potency on Shadow Fang. 440 potency DoT for 60 TP? Most of the other dots are 80 tp for less potency, hell Phlebotomize is 90 tp for only 320 potency. Broken.
I just threw some silly numbers, but its true that Ninja skills are pretty cheap TP wise for Potency return.I have TP problems on NIN but it's probably due to too much sksp (Bard hand-me-downs result in too much sksp lol)
Anyways, I thought for sure they would adjust the TP or potency on Shadow Fang. 440 potency DoT for 60 TP? Most of the other dots are 80 tp for less potency, hell Phlebotomize is 90 tp for only 320 potency. Broken.
¿Maybe Nin is intended to actually use Sprint as a Melee DPS? I don't see the utility in that but at least its fun when killing small things in field maps.

So if poisons are only affecting physical can death blossom potency get an increase? I feel losing that 20% on ninjutsu will really hurt ninja aoe

My point was that part of aoe on ninja was doton and (cant remember name at the moment) fireball which neither would now get the 20% damage increase. To make up for that huge loss I was asking if death blossom (which remains unchanged) could get a slight potency increase
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