Buffing the whole party with one cast instead of 4 before every fight doesnt sounds like just QoL. Thats pretty big imo.
not if it doesn't affect the fight!
if we can live without it in the perspective of the game, and it doesn't make a big impact: its qol. all this will do is speed up time between encounters and pulls during raids, which didn't take too long anyway.
also we don't know if schs will be able to cross-class this. i'm assuming they will, but idk.
Last edited by saber_alter; 12-03-2014 at 08:40 AM.
No, it was a general question since I didn't see that in the Q&A. Is it a modification to Graniteskin trait or just tacked on to Stoneskin? There are a set # of abilities/traits currently existing so it's a fair question if they are adding a slot for a new ability before level cap increase.
And No, ROG/NIN have the same # of abilities and traits as the other classes, the additional abilities are from Mudras. You could say the same about SMN having more abilities than other classes because of pet actions, but they still have the same # of abilities/traits that are unlocked at specific levels.
stoneskin affects the fight. time saved by doing one spell instead of 4 affects the whole run. A new egi would be QoL too i guess since they dont really do anything drastically different. Atleast your spell saves you some time.not if it doesn't affect the fight!
if we can live without it in the perspective of the game, and it doesn't make a big impact: its qol. all this will do is speed up time between encounters and pulls during raids, which didn't take too long anyway.
also we don't know if schs will be able to cross-class this. i'm assuming they will, but idk.
it affects the fight...
and we could already cast it. in battle even.
now we can AOE cast it out of battle. like how we can use shadow flare, flaming arrow, and sacred soil out of battle.
Nah, Ninja does get one extra ability over other jobs, they get 2 lvl 15 abilities, which puts them 1 ability above other jobs (except SMN who has two abilities at lv. 4).
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