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  1. #1
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ReplicaX View Post
    Where is your counter to TP not being displayed?

    Gonna take the SE limitation / too much info or learn to play player route?
    Your snide remark aside - Like FFXI TP value is also fed to our client but isn't displayed, so it was indeed SE's choice to not have it displayed on our UI. I'm sure you think it's a PS3 limitation though.
    (0)

  2. #2
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Tupsi View Post
    Like FFXI TP value is also fed to our client but isn't displayed, so it was indeed SE's choice to not have it displayed on our UI. I'm sure you think it's a PS3 limitation though.
    Alerting PT members your TP isn't really a concern anymore in XI. TP in XIV is much different than an XI system of building it. Your past practice point is rather weak in reference to this game and also it's faster paced battle system with TP having greater importance.

    You cannot deny the truth that the memory limitations of the PS3 are holding back how many active UI objects can be displayed. It's all been said, just not in big bold letters and simple English. Which is the question I even asked for the Live Letter to be more specific and knew wouldn't be answered.

    You can't even call me ignorant about it so much.

    As I even suggested on this forum to give the player the option to display what they need for the UI and set a system limit of how many elements can be displayed based on the resources they require.

    But by all means continue to label my comments.
    (4)