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  1. #1
    Player
    Cyrusskorrey's Avatar
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    Feb 2014
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    269
    Character
    Blue Castle
    World
    Ultros
    Main Class
    White Mage Lv 70

    PS3 a real problem or not

    Is the PS3 really holding back 14, or is it server-side packet sizes?

    I proudly play in PS3 and until i can afford a PS4, i will continue to play on PS3.

    what i want to know: Is the PS3 really holding back the game or is this just a fictitious and blatant lie that certain PC elite players tell us console players because they are scared that servers are the real enemy and not the limitations of the console?

    I remember back to an old live letter in which Yoshi said that the console wasn't holding back development.

    I want the truth. i want a reply from the Dev team or one of the Forum mods explaining the real story because im tired of being attacked by other players for being
    on PS3.

    I want to look at person who is trying to belittle me and say the real problem is them
    or
    that the problem isn't even relevant to what console or pc you play on but something
    with the servers.
    (2)

  2. #2
    Player
    Black91CRX's Avatar
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    Sep 2013
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    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    The PS3's hardware limitations are most certainly holding things back.
    (33)

  3. #3
    Player
    Cyrusskorrey's Avatar
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    Feb 2014
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    269
    Character
    Blue Castle
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Black91CRX View Post
    The PS3's hardware limitations are most certainly holding things back.
    list the known, things that are FACTS
    (1)

  4. #4
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Cyrusskorrey View Post
    list the known, things that are FACTS
    512mb of shared system/video memory is distinctly holding this game back. It's why they can't put more UI items on screen at once which limits TP displays, and any additional displays. It limits how many people can be on screen at once creating issues around fates and hunts. It limits the size the areas can realistically be.

    It limits all kinds of features when you only have that much ram. To put it in perspective the ps4 has 8gigs of ram with 4 dedicated to the system. So you get 8x the ram for gaming. PC's themselves have potentially even more than that.
    (3)

  5. #5
    Player
    Tupsi's Avatar
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    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Black91CRX View Post
    The PS3's hardware limitations are most certainly holding things back.
    They're not holding things back as much as:

    Yoshida: "I don't want to do this."
    Other Devs: "We don't want to do this."
    Yoshida: "I want to develop this game with people who never touched MMORPGs before in mind."

    PS3 limitations hold far less back than flatout direct design decisions not relating to hardware. Also, anyone that says Area Size is due to PS3 limitations are making things up - Not only did Yoshida say he scaled areas back in order to give them proper themes, but that the expansion will have rather huge zones.

    By the way, did you know? The XIV expansion will be released while the PS3 and PS4 is still supported?

    Look at that open window and the logic flying out of it. Anyway, the only constraint the consoles will ever have is things relating to memory that's largely fluff that no one cares for after a week anyway. They drop console support, you still have:

    "We don't want to do this."

    To deal with.
    (3)
    Last edited by Tupsi; 12-02-2014 at 02:27 AM.

  6. #6
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Tupsi View Post
    PS3 limitations hold far less back than flatout direct design decisions not relating to hardware. Also, anyone that says Area Size is due to PS3 limitations are making things up - Not only did Yoshida say he scaled areas back in order to give them proper themes, but that the expansion will have rather huge zones.
    A) That's a very different discussion that what the op was getting into.

    B) The areas where scaled back to give a distinct theme yes in part, but they aren't bigger than are because of memory issues as well. All those thematic pieces take up memory and that directly limits the size of the map. Just because a thematic reason was listed doesn't for a second change the 512mb limit of the system that directly limits area sizes. Did you ever wonder why Coerthas was the biggest map? Have you ever noticed it has less overall detail than the other maps since it's mostly white snow and rocks? There is a trade off.

    Quote Originally Posted by Tupsi View Post
    By the way, did you know? The XIV expansion will be released while the PS3 and PS4 is still supported?
    So? Yoshi also said they have plans to drop it sometime after the first expansion pack based upon current usage and upgrade statistics.

    They've repeatedly said the UI can't be expanded anymore on the ps3 due to memory issues.
    Every new feature that is big they've mentioned ps3 issues.

    It's not just design decisions holding the game back. You need to remember that those design decisions are made in part due to the memory limitations. You can't separate them into two different things because they are intrinsically connected.

    Quote Originally Posted by Tupsi View Post
    Incorrect. You can't have beards because they'd have to go back and redo quite a bit of graphical assets - Nothing to do with limitations.
    Those graphical assets take up memory. Which the ps3 is very low on. Add too many beards and now the average character requires more polys and therefore more memory. Graphical assets must take up ram to be used so any assets that add to memory directly contribute to the problem. Try to remember that they shrunk miq'ote butts for two reason. One was so that making new gear was easier across races, but if I remember correctly it was also mentioned that it helped put more on screen at once. That would be due to fewer poly's being used. Beards would be like bringing those butts back.

    Quote Originally Posted by Tupsi View Post
    By the way, FFXI currently has 320 inventory slots that's actively on your character - It's a PS2 MMORPG.
    Doesn't matter what FFXI did here since inventory is a server memory issue. The only way it's limited on the system is how many inventory slots can be displayed at once. Even FFXI had to split inventory into multiple different types of inventory in order to manage all that inventory on the limited system memory of the ps2.


    You are very severely underestimating memory issues across the board when it comes to the ps3 and how those limits affect nearly everything about this game.
    (4)
    Last edited by Tiggy; 12-02-2014 at 06:22 AM.

  7. #7
    Player
    BraveheartRamo's Avatar
    Join Date
    Nov 2012
    Posts
    169
    Character
    Ramo Dan
    World
    Brynhildr
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Black91CRX View Post
    The PS3's hardware limitations are most certainly holding things back.
    I agree, also depends on which HDD size you are using and what else is saved there that could cause loads. I have one of the first generations of PS3 and I had to remove/ uninstall lots of saved games to keep sufficient space. I would be mostly interested to know about performance issues that Dev might highlight. At the same time I thank OP and the champs that responded, lots of technical advises which I will keep referring too.

    As for display, a definite yes, PS3 is upscaling HD and not loading true HD. You & I should find huge difference with display in PS4 or at least that's what my friends keep tell me.
    (0)
    Last edited by BraveheartRamo; 12-02-2014 at 03:49 AM.

  8. #8
    Player
    abzoluut's Avatar
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    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    There have been several replies (from devs) about what is considered mandatory MMO stuff not available due to console "memory limitations".

    It's not a surprise. The PS3 for example launched in 2006. Would be rather ignorant to think devs can develop freely without having to think about PS3's "limitations" or in community words: outdated hardware.
    (13)
    Last edited by abzoluut; 12-01-2014 at 07:34 PM.

  9. #9
    Player
    QuCont's Avatar
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    Feb 2014
    Posts
    426
    Character
    Q' Continuum
    World
    Shinryu
    Main Class
    Culinarian Lv 57
    Quote Originally Posted by abzoluut View Post
    There have been several replies (from devs) about what is considered mandatory MMO stuff not available due to console "data limitations".
    Often, when they mention data limitations, it has nothing to do with PS3 or whatever system you're using. What they're referring to is the data that has to be sent back and forth between the client and the server. Adding one extra option for one player seems like a minor thing. Multiply that by the hundreds of thousands of players that the servers are communicating with constantly, and those little bits add up.

    Best example was couples nights ago when Yoshida was explaining why the enemy list doesn't have target markers. Out of all the UI items, the enemy list has the highest refresh rate, as close to real time as possible. Target markers other, not as critical items are on a lower tier, being refreshed maybe only a 3rd as often. Sure, they could have target markers set to real time refresh like the enmity lists, but to do so they'll have to look for savings as well.

    You can only fit so many cars into a road that wide. Simply adding more cars without redirecting the traffic or flow just creates congestion.
    (5)
    Last edited by QuCont; 12-01-2014 at 07:00 PM.

  10. #10
    Player
    abzoluut's Avatar
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    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by QuCont View Post
    snip
    memory limitations, fixed.
    (0)

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