To all the people whining on ps3 and ff14.Try to change the hard drive to a ssd.All the problems will be gone i swear
To all the people whining on ps3 and ff14.Try to change the hard drive to a ssd.All the problems will be gone i swear
Doesn't fix the blatant LoD pop-in, the terrible framerate, the lack of any good HUD functionality, the blurry resolution., and the model display limit.
Aside from HUD and Maximum characters displayed, rest of those fall under graphics settings and even at at lowest settings, game is still playable and has no negative impact on servers or other players. As far as frame rate making game unplayable, I had no issue beating titan ex on ps3 with a mnk and I'm no where near considered a hardcore raider, sounds more like a latency issue to me when I hear this issue come up, most likely attributed to level3.
How does a person having blurry resolution on their end, hold back game on your end? I think many of you are incorrectly attributing poor graphics on client end, to restrictions on server end. A little bit of game design info for you, when you're designing content, you initially design it for the highest possible settings, then you start to reduce quality till you reach a performance level that is acceptable. You can always tone down graphics to increase performance, just a matter of how much quality your willing to sacrifice.
Areas where PS3 memory limits are most obvious are raid sizes since each character model has to have data retrieved from servers, translated by client, then rendered onto your screen. That data will include information such as character stats, collisions detection, X/Y/Z location, etc. That data is constantly being retrieved by your client, and your character data is constantly being sent to SE servers, that is where the main Memory issues lay. PS3 can only handle juggling about 30 data sets of combined players+npc before it has to start restricting data flow and stop retrieving data on excess characters. This is also why UI/HUD elements are restricted since settings for every window is part of those data packets constantly being sent.
I'll reiterate though, any limitations that are strictly limited to client end, have no impact in regards to holding back the game.
Lower framerate affects your input latency, which may result in a DPS loss. I know Twintania was quite annoying when I healed on PS3 because the game would drop my inputs when trying to cycle through the party list quickly to toss out heals.
I play with 7 others, and some of the end game raids are quite busy visually (mob names are huge, some arenas have glows, a lot of them use similar colours, etc) which makes it harder to see things for lower resolutions where it all starts to blend together, even with effects filtered.How does a person having blurry resolution on their end, hold back game on your end?
You're handicapping your potential output by playing on a PS3, it doesn't matter how great of a player you are, which was the same case for playing XI on a PS2.
Again, all I'm seeing is client side arguments, how is slightly reduced dps, or someone else having an issue reading a mobs name holding back your client? Yes, we've already verified the areas in which PS3 memory affects people playing on that client, but aside from 30+ man content, and more UI features, how is someone else playing on PS3 holding everyone else back?Lower framerate affects your input latency, which may result in a DPS loss. I know Twintania was quite annoying when I healed on PS3 because the game would drop my inputs when trying to cycle through the party list quickly to toss out heals.
I play with 7 others, and some of the end game raids are quite busy visually (mob names are huge, some arenas have glows, a lot of them use similar colours, etc) which makes it harder to see things for lower resolutions where it all starts to blend together, even with effects filtered.
You're handicapping your potential output by playing on a PS3, it doesn't matter how great of a player you are, which was the same case for playing XI on a PS2.
The real answer?Again, all I'm seeing is client side arguments, how is slightly reduced dps, or someone else having an issue reading a mobs name holding back your client? Yes, we've already verified the areas in which PS3 memory affects people playing on that client, but aside from 30+ man content, and more UI features, how is someone else playing on PS3 holding everyone else back?
It's not holding anyone back.
It /may/ hold THE PERSON PLAYING THE PS3 BACK, but there is absolutely no way it can hold people back. I play on a PS3 occasionally (READ: OCCASIONALLY.) and I can raid in SCoB | FCoB just fine.
People think that, if you're on a PS3, and when you go into titan EX or any "Hard Raid", you'll be the first one to die. This is incorrect, peeps. It depends on the player and whether if they want to think ahead, for example, "Oh, I'm kinda getting a little bit of FPS lag, so I should probably move before the next move becomes active [I.E: Run before a plume happens.])
This is my experience, and I'm totally open to other's opinions.
Goddamn character limit.
160 active via Inventory/Mog Case, most of it wasted on gearswaps.
Meanwhile XIV has 100 onhand inventory, and 300 slots for gear via the armoury system.
Congrats, you just lost DPS having to do extra moving earlier as a result of your choice of platform. Now amplify this more on fights that are very tight on DPS checks rather than old content, and the problems with the PS3 become more notable in your performance which in turn affects the people you're running with.
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