Nothing is stopping you from leveling GSM desynth yourself.


Nothing is stopping you from leveling GSM desynth yourself.
When nearly everyone is leveling GSM as one of their three desynth classes that would be an obvious sign that something is broken in the balance of the desynth classes. Also the going price for mastercrafts on my server is over 1 mil each.
It sounds like what you are saying is it's ok for a particular class to dominate the market because anyone can level that class which is asinine logic to say the least.


Yes it is, because everyone can level it. Are you going to complain next about how some crafting classes have more useful skills than others?When nearly everyone is leveling GSM as one of their three desynth classes that would be an obvious sign that something is broken in the balance of the desynth classes. Also the going price for mastercrafts on my server is over 1 mil each.
It sounds like what you are saying is it's ok for a particular class to dominate the market because anyone can level that class which is asinine logic to say the least.
If this is your view then we can agree to disagree. And to answer your question, yea I think many of the useless crafting skills could be reworked to be on par with other skills (Flawless Synth for example). Would it be safe to assume you think that useless skills should be left as is for no apparent reason?
Last edited by Sibyll; 12-03-2014 at 12:10 AM.



Actually. a lot of practical reasons are.
1. Everyone else who was 'serious' about desynthing leveled GSM...in part, because even before the 'Artisan' hack was publicly known, GSM just was one of the easier crafts to get cheap items to level your desynth for as most of your right hand equipment, some weapons/headgear and furniture ALL stem from GSM. So it was the 'cheap and dirty option' even from the get go.
2. If everyone specializes in GSM...then that leaves less flexibility in who has what desynth available to them...so it means overall, we have less dedicated 'desynth' crafters on other roles and therefore, less access for FC's and the playerbase in general to high end breakdowns of things outside of GSM.
3. Basically, it doesn't matter that GSM has it 'easy' but rather that it's not the 'same' or at least a similar degree of difficulty/expense/time for ALL crafts. (because honestly...even what GSM's go through to get their level and then to craft the turn ins needed for the glasses in the first place is work and requires cross-class crafting...or at least is more feasible that way). It just needs to be more balanced is all.
4. SE should be encouraging specialization across ALL crafts....and not basically saying 'well, there's only one 'easy' way to get to the top....oh and furthermore, you can't just level them all (desynth leveling). Since we can only actually basically choose 3 roles to focus on, we need to have people who don't choose GSM. Sure, you can say well...GSM is only one job, and that is true, but that means that then everyone only has 2 additional options, which still means less variety/spread amongst the crafters. Also, if that's the stance, then they might as well made the darn items an actual 4-star GSM synth...because that's what it's basically been in effect anyway.
Last edited by Kinseykinz; 12-09-2014 at 05:28 PM.
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