And time to adjust us dragoons. Can t stand it anymore..hearing: no drg pls..but invite blackmage/ninja/summoner...its just unfair+ retarded this unbalance.
And time to adjust us dragoons. Can t stand it anymore..hearing: no drg pls..but invite blackmage/ninja/summoner...its just unfair+ retarded this unbalance.
lol@you if you think this will do anything to pvp balanceAll I can say Is yay ninja nerf. PvPing against them was absolutely retarded, there dmg output and escapability is off the charts. Absolutely baffling it made it past QaA and went live, big blunder on SE part. Bought time they bring them in line with other DPS classes.
Only if there's a massive potency nerf, in which case no one will play ninja anyway because it'll obviously be very underpowered.
They have to completely redesign the class in order to do anything about their burst.
But PvP has 0 weight on PvE, which is this game's main focus. No nerfs in this game should ever be based around PvP, and if they do, should be exclusive to ONLY PvP arenas.All I can say Is yay ninja nerf. PvPing against them was absolutely retarded, there dmg output and escapability is off the charts. Absolutely baffling it made it past QaA and went live, big blunder on SE part. Bought time they bring them in line with other DPS classes.
Any nerf to there dps is welcomed to me, even if its minimal. As it stands now, they are out of control in FL and I welcome any change.lol@you if you think this will do anything to pvp balance
Only if there's a massive potency nerf, in which case no one will play ninja anyway because it'll obviously be very underpowered.
They have to completely redesign the class in order to do anything about their burst.
I agree that RoD probably needed changing, but that it's been left useless. But they also nerfed B4B and IR, which really hampered our damage. To be fair, it also less severely nerfed MNK and DRG, but both of those got to keep their native abilities unchanged and didn't feel it as much. And as you said yourself, BRD damage was low before they nerfed it, meaning they lowered one of the lowest DPS while also hurting their utility.The previous Rain of Death utility was too powerful. 10% damage reduction simply broke any intended gear-check points for specific turns. Although admittedly, the current effect on Rain of Death is too useless.
In the end, the "nerf" on bard wasn't as bad as people expected it to be and did also affect Dragoon.
Umm. . .no. MNK has a 40 second stun, a 30 second stun, and a ~6 second AOE silence, though that last one costs them major dps if it's not an AOE situation. DRG has a 20 second stun and a 60 second stun. WAR has a 20 second stun. PLD has a 30 second silence and a GCD ability to stun lock, TP permitting. WHM has a 30 second duration sleep, a knockback+bind, and an AOE stun lock, MP permitting. SCH and SMN have a 5% slow effect. SMN also has a 20 second bind, and a knockback (Garuda) or 40 second stun (Ifrit or Titan). SCH also has a 40 second silence (Selene). BLM has a 30 second duration AOE sleep, 8 second duration PBAOE bind, and 15 second duration AOE bind. BRD has a 40 second recast 10 second duration bind and a 30 second silence. NIN has a 30 second stun or silence (pick one) and a 20 second recast (kinda) 15 second duration bind (Hyoton).
Now, of those, MNK will use the stuns on CD if they can, but their silence is 100 potency lost unless it's AOE. DRG will use both stuns on CD. WAR will use the stun on CD. PLD will use the silence on CD and stun as needed. WHM Fluid Aura is a dps increase against bosses immune to knockback, and Holy spam is sometimes a life saver. SCH and SMN will both Shadow Flare as often as they can unless the SCH needs to overwrite it with Sacred Soil. SMN Tri-disaster is a 20 potency loss per target but has the advantage of not being PBAOE like their only other AOE options are. Garuda knockback is a 10 potency loss, while the stuns are used on CD if you have those pets out. Selene silence can be saved for whenever. I can't really say how much of a potency loss BLM CC is, because I don't really follow BLM much. BRD silence will be used on CD, bind used as needed at minimal dps loss. NIN silence/stun will be used on CD, the bind will be kept on CD unless you somehow anticipate the need for it, but the minimum potency loss for using Hyoton is 220.
I'm not trying to make it sound like NIN has no CC options, but, no, they really aren't comparable to the CC other classes have.
MNK's probably the easiest to do well with in a raid setting, both in terms of rotation and CD management. There's way more going on with the other two melee.
Well, you mentioned it yourself:
Conclusion: CC abilities are rarely kept for it's actual purpose: Crowd Control. So again: It's comparable with other classes.
What? No. The day a NIN can solo-silence T2, or solo-stun Ifrit or Levi's add, or solo-bind feathers on Garuda, then I'll believe that it has comparable CC to other classes.
Good, maybe people will get off the ninja bandwagon.
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