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  1. #1
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,358
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    I can see 1 hour being a good time, But making it at 2 or 3 hour thing, I think would solve a lot of issues.

    There is honestly no good reason to go AFK over night.

    Also with people offline maybe the servers wouldn't be crashing so hard because of ddos attack because all of a sudden the servers aren't having to work so hard handling good vs bad packets.
    (0)
    Last edited by Kewitt; 11-27-2014 at 07:59 PM.

  2. #2
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kewitt View Post
    I can see 1 hour being a good time, But making it at 2 or 3 hour thing, I think would solve a lot of issues.

    There is honestly no good reason to go AFK over night.

    Also with people offline maybe the servers wouldn't be crashing so hard because of ddos attack because all of a sudden the servers aren't having to work so hard handling good vs bad packets.
    If there is no good reason for anything, it must be banned, am I right?

    AFK people barely load the servers, I have had a VPN running a few times for a few hours and the data exchange between client and server is very small. When you are AFK, the only data you are sending to the server is the keepalive check response (about every 30s or so) which is a very small packet (compared to the current standard NTP amplified DDoS packet ranging from a few kilobytes up to 48,204 (47KB) bytes per request [millions per second in an attack]). The server sends you keepalive check queries, position data, logs and ability usage data, these are very small packets as well. About 5h of idling in Lavender Beds had data exchange of about 8MB downloaded and much less sent, this includes my web browsing. AFK players have an insignificant effect on DDoS attacks. In fact, the overall data exchange by all players combined is a small fraction of the traffic a standard DDoS of these days do.
    (7)
    Last edited by Sove92; 11-27-2014 at 09:40 PM.

  3. #3
    Player
    Taliph's Avatar
    Join Date
    Aug 2012
    Posts
    213
    Character
    Taliph Stillwood
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sove92 View Post
    If there is no good reason for anything, it must be banned, am I right?

    AFK people barely load the servers, I have had a VPN running a few times for a few hours and the data exchange between client and server is very small. When you are AFK, the only data you are sending to the server is the keepalive check response (about every 30s or so) which is a very small packet (compared to the current standard NTP amplified DDoS packet ranging from a few kilobytes up to 48,204 (47KB) bytes per request [millions per second in an attack]). The server sends you keepalive check queries, position data, logs and ability usage data, these are very small packets as well. About 5h of idling in Lavender Beds had data exchange of about 8MB downloaded and much less sent, this includes my web browsing. AFK players have an insignificant effect on DDoS attacks. In fact, the overall data exchange by all players combined is a small fraction of the traffic a standard DDoS of these days do.
    If it is causing queues (even only 10 or 20 deep) then it doesn't matter how little data it takes. Those people in queue paid to play the game, not sit in a queue because of people that aren't even playing.
    (2)

  4. #4
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Taliph View Post
    If it is causing queues (even only 10 or 20 deep) then it doesn't matter how little data it takes. Those people in queue paid to play the game, not sit in a queue because of people that aren't even playing.
    Read the whole thread, AFK players have no effect on queues, it's the amount of people logging in. That's why you often get queues when server gets back up from maintenance or crash (so many people logging in at once).

    http://forum.square-enix.com/ffxiv/t...54#post1247254
    (2)
    Last edited by Sove92; 11-29-2014 at 01:52 AM.

  5. #5
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Sove92 View Post
    Read the whole thread, AFK players have no effect on queues, it's the amount of people logging in. That's why you often get queues when server gets back up from maintenance or crash (so many people logging in at once).

    http://forum.square-enix.com/ffxiv/t...54#post1247254
    But it does have an effect on character creation for the server. I'm with the OP, kick to char select after an hour is good as there is no reason outside botting (which is rightfully bannable) to be AFK for double figures hours. If FC want to tell you something you wont see it till you are no longer AFK, and if it important they will tell you after you log back in.

    Read further down on your link:

    Heavily populated Worlds may still experience congestion during peak times,

    So it does affect log in ques.
    (3)
    Last edited by Sapphic; 11-29-2014 at 02:43 AM.

  6. #6
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kewitt View Post
    I can see 1 hour being a good time, But making it at 2 or 3 hour thing, I think would solve a lot of issues.

    There is honestly no good reason to go AFK over night.

    Also with people offline maybe the servers wouldn't be crashing so hard because of ddos attack because all of a sudden the servers aren't having to work so hard handling good vs bad packets.
    No, that's not how it works at all. DDOS attacks involve sending massive traffic to the servers to make it unstable or crash. It doesn't matter if there's people on the server already or not because a DDOS attack is going to choke the server with each attempt.
    (1)