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  1. #11
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Are you talking about all the afk ppl in mor during the server's down time?
    If so yea plz lol, kinda makes you think if se took out auto log out so that they can make their " how many ppl r logged in " numbers fluctuate XD
    But damn mor is always the afk place to hang out huh.
    (0)

  2. #12
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,357
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    I can see 1 hour being a good time, But making it at 2 or 3 hour thing, I think would solve a lot of issues.

    There is honestly no good reason to go AFK over night.

    Also with people offline maybe the servers wouldn't be crashing so hard because of ddos attack because all of a sudden the servers aren't having to work so hard handling good vs bad packets.
    (0)
    Last edited by Kewitt; 11-27-2014 at 07:59 PM.

  3. #13
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kewitt View Post
    I can see 1 hour being a good time, But making it at 2 or 3 hour thing, I think would solve a lot of issues.

    There is honestly no good reason to go AFK over night.

    Also with people offline maybe the servers wouldn't be crashing so hard because of ddos attack because all of a sudden the servers aren't having to work so hard handling good vs bad packets.
    If there is no good reason for anything, it must be banned, am I right?

    AFK people barely load the servers, I have had a VPN running a few times for a few hours and the data exchange between client and server is very small. When you are AFK, the only data you are sending to the server is the keepalive check response (about every 30s or so) which is a very small packet (compared to the current standard NTP amplified DDoS packet ranging from a few kilobytes up to 48,204 (47KB) bytes per request [millions per second in an attack]). The server sends you keepalive check queries, position data, logs and ability usage data, these are very small packets as well. About 5h of idling in Lavender Beds had data exchange of about 8MB downloaded and much less sent, this includes my web browsing. AFK players have an insignificant effect on DDoS attacks. In fact, the overall data exchange by all players combined is a small fraction of the traffic a standard DDoS of these days do.
    (7)
    Last edited by Sove92; 11-27-2014 at 09:40 PM.

  4. #14
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    While I have joked with some of my FC mates that the reason one person got 90k was to let someone else in (thus implying that space is limited by players, which would also imply that afk people would hog up space...), it is just a joke.

    I don't actually believe that truly has much to do with ddos or lag. Like Sove said, AFKers most likely have a minimal impact if SE handles AFKers correctly. If SE thought this would help, they wouldn't have removed it. The only way I see AFKers causing lots of server drain is if a lot of them are near areas with a lot of activity (since we still get notifications about what other active players nearby are doing, saying, level ups, etc...), so if anything the suggestion should be to kick people after being afk in heavily active areas, but that would probably still end up being a minimal impact.
    (1)

  5. #15
    Player
    Taliph's Avatar
    Join Date
    Aug 2012
    Posts
    213
    Character
    Taliph Stillwood
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sove92 View Post
    If there is no good reason for anything, it must be banned, am I right?

    AFK people barely load the servers, I have had a VPN running a few times for a few hours and the data exchange between client and server is very small. When you are AFK, the only data you are sending to the server is the keepalive check response (about every 30s or so) which is a very small packet (compared to the current standard NTP amplified DDoS packet ranging from a few kilobytes up to 48,204 (47KB) bytes per request [millions per second in an attack]). The server sends you keepalive check queries, position data, logs and ability usage data, these are very small packets as well. About 5h of idling in Lavender Beds had data exchange of about 8MB downloaded and much less sent, this includes my web browsing. AFK players have an insignificant effect on DDoS attacks. In fact, the overall data exchange by all players combined is a small fraction of the traffic a standard DDoS of these days do.
    If it is causing queues (even only 10 or 20 deep) then it doesn't matter how little data it takes. Those people in queue paid to play the game, not sit in a queue because of people that aren't even playing.
    (2)

  6. #16
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    I'm very happy about the removal of the afk kick and don't want to see it brought back, ever.
    (3)

  7. #17
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    I can't really stay logged in for extended periods even if I wanted to. lol
    I almost always come back to a 90k screen if I afk for more than a couple hours. :/
    (0)

  8. #18
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kewitt View Post
    I can see 1 hour being a good time, But making it at 2 or 3 hour thing, I think would solve a lot of issues.

    There is honestly no good reason to go AFK over night.

    Also with people offline maybe the servers wouldn't be crashing so hard because of ddos attack because all of a sudden the servers aren't having to work so hard handling good vs bad packets.
    No, that's not how it works at all. DDOS attacks involve sending massive traffic to the servers to make it unstable or crash. It doesn't matter if there's people on the server already or not because a DDOS attack is going to choke the server with each attempt.
    (1)

  9. #19
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    But... but... if you do that... I won't be able to do this anymore when I'm going to bed irl!


    (3)

  10. #20
    Player
    314159265358979323846264338327's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    209
    Character
    Amazon Dotcom
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Mogi View Post
    wait in a line of 7 ppl or sometimes 20 just to log on
    7 to 20 people in the queue? Golly gee willikers!

    (5)

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