Quote Originally Posted by Sove92 View Post
If there is no good reason for anything, it must be banned, am I right?

AFK people barely load the servers, I have had a VPN running a few times for a few hours and the data exchange between client and server is very small. When you are AFK, the only data you are sending to the server is the keepalive check response (about every 30s or so) which is a very small packet (compared to the current standard NTP amplified DDoS packet ranging from a few kilobytes up to 48,204 (47KB) bytes per request [millions per second in an attack]). The server sends you keepalive check queries, position data, logs and ability usage data, these are very small packets as well. About 5h of idling in Lavender Beds had data exchange of about 8MB downloaded and much less sent, this includes my web browsing. AFK players have an insignificant effect on DDoS attacks. In fact, the overall data exchange by all players combined is a small fraction of the traffic a standard DDoS of these days do.
If it is causing queues (even only 10 or 20 deep) then it doesn't matter how little data it takes. Those people in queue paid to play the game, not sit in a queue because of people that aren't even playing.