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  1. #1
    Player
    AlphaJudge's Avatar
    Join Date
    May 2011
    Posts
    7
    Character
    Alpha Centauri
    World
    Balmung
    Main Class
    Armorer Lv 50
    Hey Molly, First, I have been using phalanx and onion cut more since patch to draw more hate. Cure 3 is the biggest hate draw and it's based on a 1:1 ratio. Have healers use sacrifice as much as possible as it only creates hate on it's initial heal and not the total accumulation of the regen. You should start the fight solo. Disorient>>attack>>>>taunt>>>attack>>>heavy slash>>>>cure self is about how you should start this fight. Provoke doesn't work the same anymore but taunt is still as effective as ever. Once you mages and arc come in at the ghost teleportation, have them call out who has hate and use accomplice. You should steadily be causing damage with onion cut, phalanx, heavy slash, etc.... Because it's on a 1:1 ratio also, which means if a Mage healed you for 100 hp, you need to hit the target for 101 to keep hate. So mages spread the cures around by taking turns using small cures and sacrifice 3 up at all times, this is individual hate and won't over take yours. Your arc will have to learn to control themselves, they cannot go all out, if someone besides the tank has hate they should stop attacking entirely. You should use provoke followed by an attack or cure to optimize it's effectiveness now, don't forget to use warmonger followed by taunt in a pinch. Ultimately, after 1.18, you need to cause damage and use hate abilities effectively to hold hate.
    (0)

  2. #2
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by AlphaJudge View Post
    Provoke doesn't work the same anymore but taunt is still as effective as ever

    It may be the order you are using them in but someone (Id credit but I forgot his name) has already gotten threat values for a few abilities.

    Provoke 660
    Taunt 450
    Disorient 375-400
    Wardrum <200
    Sacrifices Heal Over Time = 0
    Accomplice Steals 51-53% threat of who you use it on.

    First off is basically to remove Wardrum... its waste of 5 AP now. Also some abilities such as Second Wind 2 are very good for threat (large heal, no MP cost).

    General tank engage rotation is something like this:

    Sentinel -> Run in/ Heavy Slash -> Warmonger -> Provoke -> Run to Position WHILE casting Decoy to stop 1000 ranged hit from either Ogre or Bartaal -> Disorent -> Taunt -> Tempered Will (causes a lot of threat now for some reason) -> repeat these abilities as timers come up.

    Toss in Second Wind, Melee attacks, etc as available. Accomplice your main healer the first time he reaches yellow. Featherfoot is wonderful now to reduce mages threat (Evade an attack is a lot of healing threat prevented). Having all meele use Accomplice on healers helps a lot too since they cannot generate threat close to a good tank now, only really healers can.

    Phalanx sorta sucks on the bosses since Ogre meeles like once every 30 seconds and just TP spams, and on Bartaal you are TP starved while its shield is up (well and Phalanx would do 0 anyways).
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