Accomplice anyone that draws the most hate.. mainly the healers
If your DDs has accomplice have them consistantly accomplice the healers and u accomplice them.. since the DDs are closer to you
That should work...
Accomplice anyone that draws the most hate.. mainly the healers
If your DDs has accomplice have them consistantly accomplice the healers and u accomplice them.. since the DDs are closer to you
That should work...
Has anyone ever tested this? Accomplice chaining enmity would be a fantastic way to glue the Slave to your Tank. Though it sounds TOO good to be true, so I wouldn't be surprised if it didn't work.
My archers accomplice me all the time.. then I see my tank accomplice me (I think)... too focused on keeping tank alive to really pay attention.. i just know theres a lot of accomplice going on lol
Yes this is a very good tactic as well. We don't ever require using accomplice but if you're having trouble holding hate this can make a very big difference. Have your strongest Melee DD go overboard and accomplice them when they have red hate (don't let them actually pull aggro, though.)
Also as others have mentioned, No damage for first 30 sec - 1 min, only Cure/Sac III in emergencies, mages call out when they have red enmity and stop for a bit (nerve drops help really well here too.) All it takes is good party coordination, and a conserving MP for when it's really needed.


if your using glad use heavy stab and heavy slash, although they aren't ideal moves anymore they still generate enmity.
also, use cover allot.
after provoke use punishing barbs if you have it (preferably when your shield is down)
Last edited by syntaxlies; 07-28-2011 at 12:52 AM.

As long as your mages use cure II and sac II and you keep up the vokes and other enmity actions. You should be fine. Intimidation helps. If your mages are buffing up before healing that that could be an issue too.
At the start of the fight, everyone should sit back for about 20 seconds til you built up enmity.
Other than that, should be smooth sailing
Last edited by Lumidus; 07-28-2011 at 12:50 AM.
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I've yet to try it myself as I've only just got it but there is an trait for Marauder which increases hate of all actions by 10. I think it's gonna be pretty useful for tanks.
Hello,
I've tanked the Ogre 8-10 times now with no problem holding hate (and I don't have any other classes ranked past 30). The only trouble can be at the beginning of the battle - but that's on the rest of the party to not do too much.
I cycle through Provoke, Taunt, War Drum, Warmonger, and have access to Cure/Sacrifice II. Of course, Heavy Slash/Stab whenever they are available. Siphon MP also will get you some MP back. I think the important thing is making sure you're using these abilities whenever possible (and spells when appropriate). I've recently added Second Wind to my action bar in order to boost HP immediately after a spike damage TP attack from him (but not sure how much enmity this is getting me). I also always have Obsess II active (no idea if this garners enmity).
When you do this, or some variation of this, do you not keep hate?
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