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  1. #31
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Rentahamster View Post
    Then the problem is all or some of:

    You don't have the right skills equipped.

    You do have the right skills equipped but you're not using them in the most effective manner.

    Your party members don't have the right skills equipped, or are not using them correctly.

    You don't use enough hate-generating abilities to keep hate.

    You don't do enough damage to keep hate.

    You take too much damage so the mages have to cure you more and generate hate for themselves.

    The mages are curing you too much and generating too much hate instead of taking it easy.

    Your other party members aren't watching the hate meter.
    Pretty much this.

    I've got my full 64/64 AP used for my tanking setup and I can assure you, during a boss fight, I use ALL of those abilities.
    Most important among them, Heavy Stab/Heavy Slash(not just for enmity, but for TP gain), all Shield Skills, Sentinel, Temepred Will, Featherfoot, Foresight, Emulate, Second Wind(thats probably one of the best to have right now), Warmonger etc etc

    Now whats important for you to figure out is, how to use all those skills in an efficient way(skill rotation).
    I've got my basic set of skills in a set rotation that I always go through, everything in between is just based on what's rdy and what kind of dmg I can expect to come.

    Other then that, make sure you're mages got things like Soughspeak, Chameleon, Out of Sight etc available and if they don't tell them to back off and don't overheal.

    Having cross-class skills is more important than ever right now.
    (2)

  2. #32
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by AlphaJudge View Post
    Provoke doesn't work the same anymore but taunt is still as effective as ever

    It may be the order you are using them in but someone (Id credit but I forgot his name) has already gotten threat values for a few abilities.

    Provoke 660
    Taunt 450
    Disorient 375-400
    Wardrum <200
    Sacrifices Heal Over Time = 0
    Accomplice Steals 51-53% threat of who you use it on.

    First off is basically to remove Wardrum... its waste of 5 AP now. Also some abilities such as Second Wind 2 are very good for threat (large heal, no MP cost).

    General tank engage rotation is something like this:

    Sentinel -> Run in/ Heavy Slash -> Warmonger -> Provoke -> Run to Position WHILE casting Decoy to stop 1000 ranged hit from either Ogre or Bartaal -> Disorent -> Taunt -> Tempered Will (causes a lot of threat now for some reason) -> repeat these abilities as timers come up.

    Toss in Second Wind, Melee attacks, etc as available. Accomplice your main healer the first time he reaches yellow. Featherfoot is wonderful now to reduce mages threat (Evade an attack is a lot of healing threat prevented). Having all meele use Accomplice on healers helps a lot too since they cannot generate threat close to a good tank now, only really healers can.

    Phalanx sorta sucks on the bosses since Ogre meeles like once every 30 seconds and just TP spams, and on Bartaal you are TP starved while its shield is up (well and Phalanx would do 0 anyways).
    (0)

  3. #33
    Ok, so the other night my LS beat the Ogre for the first time as an LS. The things that made a difference for our tank. Hate management however is NOT a tank-only thing. On top of the standards like using quelling strike, everyone, and I do mean everyone, has to play their part in hate management:

    Tank initiates the instance into the dungeon; like leves this means spawned monsters auto-agro him.
    Stygian spikes is put up before spawning Ogre; this means tank can self-cure more, generating more hate.
    Tank uses Featherfoot and other EVA skills; by avoiding damage v. ogre, mages generate less hate, tanks MP goes further
    Tank begins fight immediately in front of Ogre's spawn point; this mitigates the initial AoE, avoiding cure enmity all around
    Tank goes for about 30 seconds (or more), relying on self cures.
    While Ogre HP > 50%, tank self cures exclusively unless MP runs out, or drops below ~1200 HP, mages stick to Tier 1 spells
    While Ogre HP < 50%, Con/Thm use only Cure 1/2 & Sac 1/2 (Cure 3 only if a wipe looks eminent)
    DD stun/block Double Smash as much as possible; this is the move that forces mages to cast Cure/Sac 3

    Hope this helps!
    (0)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  4. #34
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    . . . Am I seriously the only person using Barrage for tanking? If so, I'd like to know why.
    (0)

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