Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 34
  1. #11
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    if your using glad use heavy stab and heavy slash, although they aren't ideal moves anymore they still generate enmity.

    also, use cover allot.
    after provoke use punishing barbs if you have it (preferably when your shield is down)
    (0)
    Last edited by syntaxlies; 07-28-2011 at 12:52 AM.

  2. #12
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Molly_Millions View Post
    do you use accomplice on just a random arc? I've never used it before so some specifics would help.
    I would use it to a player who is known to do a sh*tton of enmity. Maybe after 2 or 3 times you've done the dungeon you have seen where the monster was directing at.
    Try to cast it to the class who the monster was redirecting at. Maybe if you chat or talk in a VoIP software, make you let know if their Aggro-bar becomes flashy-red. In that case, as like players here say, they should stop attacking or doing heals and let you gain some enmity.
    (0)

  3. #13
    Player
    Lumidus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    256
    Character
    Lumina Saita
    World
    Sargatanas
    Main Class
    Goldsmith Lv 70
    As long as your mages use cure II and sac II and you keep up the vokes and other enmity actions. You should be fine. Intimidation helps. If your mages are buffing up before healing that that could be an issue too.

    At the start of the fight, everyone should sit back for about 20 seconds til you built up enmity.

    Other than that, should be smooth sailing
    (0)
    Last edited by Lumidus; 07-28-2011 at 12:50 AM.
    ( ' ')/\(' ' )

  4. #14
    Player
    Adol's Avatar
    Join Date
    Mar 2011
    Location
    The bedroom
    Posts
    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    I've yet to try it myself as I've only just got it but there is an trait for Marauder which increases hate of all actions by 10. I think it's gonna be pretty useful for tanks.
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    43
    Quote Originally Posted by Thanos View Post
    Accomplice anyone that draws the most hate.. mainly the healers

    If your DDs has accomplice have them consistantly accomplice the healers and u accomplice them.. since the DDs are closer to you


    That should work...
    Has anyone ever tested this? Accomplice chaining enmity would be a fantastic way to glue the Slave to your Tank. Though it sounds TOO good to be true, so I wouldn't be surprised if it didn't work.
    (0)

  6. #16
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sigtyr View Post
    Has anyone ever tested this? Accomplice chaining enmity would be a fantastic way to glue the Slave to your Tank. Though it sounds TOO good to be true, so I wouldn't be surprised if it didn't work.
    My archers accomplice me all the time.. then I see my tank accomplice me (I think)... too focused on keeping tank alive to really pay attention.. i just know theres a lot of accomplice going on lol
    (0)

  7. #17
    Player
    Val_Rhys's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Val Rhys
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Hello,

    I've tanked the Ogre 8-10 times now with no problem holding hate (and I don't have any other classes ranked past 30). The only trouble can be at the beginning of the battle - but that's on the rest of the party to not do too much.

    I cycle through Provoke, Taunt, War Drum, Warmonger, and have access to Cure/Sacrifice II. Of course, Heavy Slash/Stab whenever they are available. Siphon MP also will get you some MP back. I think the important thing is making sure you're using these abilities whenever possible (and spells when appropriate). I've recently added Second Wind to my action bar in order to boost HP immediately after a spike damage TP attack from him (but not sure how much enmity this is getting me). I also always have Obsess II active (no idea if this garners enmity).

    When you do this, or some variation of this, do you not keep hate?
    (0)

  8. #18
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Sigtyr View Post
    Has anyone ever tested this? Accomplice chaining enmity would be a fantastic way to glue the Slave to your Tank. Though it sounds TOO good to be true, so I wouldn't be surprised if it didn't work.
    Yes this is a very good tactic as well. We don't ever require using accomplice but if you're having trouble holding hate this can make a very big difference. Have your strongest Melee DD go overboard and accomplice them when they have red hate (don't let them actually pull aggro, though.)

    Also as others have mentioned, No damage for first 30 sec - 1 min, only Cure/Sac III in emergencies, mages call out when they have red enmity and stop for a bit (nerve drops help really well here too.) All it takes is good party coordination, and a conserving MP for when it's really needed.
    (0)

  9. #19
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Thanos View Post
    Accomplice anyone that draws the most hate.. mainly the healers

    If your DDs has accomplice have them consistantly accomplice the healers and u accomplice them.. since the DDs are closer to you


    That should work...
    Ooh, good call! I think might just do the trick.
    (0)

  10. #20
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Val_Rhys View Post
    Hello,

    I've tanked the Ogre 8-10 times now with no problem holding hate (and I don't have any other classes ranked past 30). The only trouble can be at the beginning of the battle - but that's on the rest of the party to not do too much.

    I cycle through Provoke, Taunt, War Drum, Warmonger, and have access to Cure/Sacrifice II. Of course, Heavy Slash/Stab whenever they are available. Siphon MP also will get you some MP back. I think the important thing is making sure you're using these abilities whenever possible (and spells when appropriate). I've recently added Second Wind to my action bar in order to boost HP immediately after a spike damage TP attack from him (but not sure how much enmity this is getting me). I also always have Obsess II active (no idea if this garners enmity).

    When you do this, or some variation of this, do you not keep hate?
    That's pretty much what i'm doing, but after the ghosts drop the 2nd time, it's pretty much inevitable that someone pulls hate from me.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast