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  1. #3961
    Player
    YuzuArknoria's Avatar
    Join Date
    Nov 2014
    Posts
    4
    Character
    Yuzu Arknoria
    World
    Moogle
    Main Class
    Lancer Lv 50
    We were struggling with the golems before echo. We were killing the last golem just as the second wave of rocks was starting. So no time to pack and place them correctly. Now with echo, we have a small marging which is fine. But I mostly wonder about the DPS during P4 which is the trus DPS check (if I understood correctly). So because every little increase in DPS will be important, I came here to find if and how I could improve mine to help the team.

    Regarding strategy, our only problem now is to place properly the second wave of rock. We are packing altogether and start running aroud the arena with sprint when the first sign pop on our heads. The good point is that we do not need to think, just run. The bad point is that if one player fail to start at the good time (or have a lag), then it's the wipe... We will try to split in 3 positions and then only players with the sign will move. I'm sure it will be easier, but not everyone agree in the team... So we'll see who is right ^^.
    (0)

  2. #3962
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zeviand View Post
    I absolutely hated training myself to learn how to effectively use the auto lock function, but now that I'm used to it, I've learned to "like" it. I Absolutely hate using standard controls, but only because it's unfamiliar to me. I'll just have to spend some time using it, and maybe I'll grow to like it. I agree that auto lock feels real clunky. I migrated to NIN after countless deaths to flames
    I mean the target-lock is OK for most things, what really turned me off on it is t8, and what I noticed is it happens on larger targets as well. Unless I totally re-arranged my HUD layout there was no way for me to actually see my character on fights like t8 because of the narrow camera angle from target-lock. Not a big deal except you need to see your character to know if you're at the flank or rear or whatever, so once I started messing with the standard controls, yea it's a little awkward at first but so much better than what I experienced with target-lock. But I digress..


    Quote Originally Posted by YuzuArknoria View Post
    Regarding strategy, our only problem now is to place properly the second wave of rock. We are packing altogether and start running aroud the arena with sprint when the first sign pop on our heads. .
    I'm still working on t9 clear myself, what I've found helpful is to have areas loosely assigned for people to start spreading out right as the 3rd golem is down, then it's just a matter of paying attention to your own marker and the 2 people on either side of you, dodging and placing them accordingly, popping in and out of the middle area to catch aoe heals..
    (0)

  3. #3963
    Player
    TheKingSlayer's Avatar
    Join Date
    Feb 2014
    Posts
    114
    Character
    Older King
    World
    Exodus
    Main Class
    Lancer Lv 70
    Woot 400 pages!! At least there's something we're better than Nin at
    (0)
    Friends don't let friends Dragoon

  4. #3964
    Player
    Heal_Bot's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Gg Wp
    World
    Behemoth
    Main Class
    Warrior Lv 70
    I'm thinking of rolling DRG.. but the forums topics tell me I should'nt D:
    (0)

  5. #3965
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Heal_Bot View Post
    I'm thinking of rolling DRG.. but the forums topics tell me I should'nt D:
    No one will force you to.

    Play what you like. Try it out.
    (1)

  6. #3966
    Player
    Heal_Bot's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Gg Wp
    World
    Behemoth
    Main Class
    Warrior Lv 70
    Quote Originally Posted by HulveinBlitz View Post
    No one will force you to.

    Play what you like. Try it out.
    yep! ^^ I rolled DRG tonight, I'm stoked to try it out what is the main attribute? I would wager it's dex, or maybe even str?
    (0)

  7. #3967
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Strength. And welcome aboard mate.
    (0)

  8. #3968
    Player
    Verus's Avatar
    Join Date
    May 2014
    Posts
    27
    Character
    Verus Oneshot
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by YuzuArknoria View Post
    We were struggling with the golems before echo. We were killing the last golem just as the second wave of rocks was starting. So no time to pack and place them correctly. Now with echo, we have a small marging which is fine. But I mostly wonder about the DPS during P4 which is the trus DPS check (if I understood correctly). So because every little increase in DPS will be important, I came here to find if and how I could improve mine to help the team.

    Regarding strategy, our only problem now is to place properly the second wave of rock. We are packing altogether and start running aroud the arena with sprint when the first sign pop on our heads. The good point is that we do not need to think, just run. The bad point is that if one player fail to start at the good time (or have a lag), then it's the wipe... We will try to split in 3 positions and then only players with the sign will move. I'm sure it will be easier, but not everyone agree in the team... So we'll see who is right ^^.
    I remember the days we used to sprint along the outside for meteors just to get to the next phase for practice lol good times.

    http://imgur.com/Uj5ApZm
    This is how our group would do the 2nd set of meteors. We would split into 2 light parties at A and B. When the marker appears over someone they stay everyone else moves in a zigzag to the next location staying together and both groups moving clockwise or counterclockwise whichever you prefer. For reference the ideal 2nd spot is just behind a little blue triangle you can see on the floor in the fight. Keep in mind the person who is behind may have to skip a zig and just zag to the 3rd spot. :P I have found that doing it this way can assure that even if meteors are heavy on one side no one will get bunched up or place a meteor incorrectly. After all 6 come out you can safely place the golems on the middle circles in the room.
    Sorry for the terrible paint interpretation.
    If you wanna watch how we did it, here ya go https://www.youtube.com/watch?v=Svwh...el=FFXIVRinKyu
    (0)
    Last edited by Verus; 11-26-2014 at 08:38 AM.

  9. #3969
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Here's a rather basic question from someone who's not even started second coil yet - you're getting these ~400 non-echo DPS numbers using this thread's rotation and just having decent gear? I'll be iLvl 110 today but last time I parsed I was around 300 on Xande and Fenrir which seems ridiculous in comparison. And I pull the whole rotation off more or less every time, barring any boss jump mechanics.
    (0)

  10. #3970
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by seekified View Post
    Here's a rather basic question from someone who's not even started second coil yet - you're getting these ~400 non-echo DPS numbers using this thread's rotation and just having decent gear? I'll be iLvl 110 today but last time I parsed I was around 300 on Xande and Fenrir which seems ridiculous in comparison. And I pull the whole rotation off more or less every time, barring any boss jump mechanics.
    Real fights with breaks are a whole different story. In general fights will be lower than training dummy DPS due to breaks and mechanics.

    That said, 300 is low in those fights in i110.
    (0)

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