Not trolling but id actually call that balance. Assuming equal dps one would always choose NIN over DRG because of more utility and NIN being less effected by mechanics.
Alternative would obviously be to give more utility to DRG instead.
How would that be balance? There are already plans to buff dragoons to put them there where the other melees are now, it wouldn't make sense to nerf ninjas to have monks and dragoons topping the meters. Ninjas right now are in their right place and don't need a nerf, only dragoons can't be ignored anymore and do need a buff which they are getting.Not trolling but id actually call that balance. Assuming equal dps one would always choose NIN over DRG becaushttp://forum.square-enix.com/ffxiv/newreply.php?do=newreply&p=2601864e of more utility and NIN being less effected by mechanics.
Alternative would obviously be to give more utility to DRG instead.
Alot of people seem to forget Dragon Kick too which monks have, this skill alone is gold in the final coils, because litteraly everything that hits your group is magic.
Besides a Ninja in your group will be your best friend with Goad, he will push your DPS by alot in longer fights, why would you want him nerfed when DRGs get buffed anyway.
Last edited by Atreides; 11-25-2014 at 03:32 AM.
I think you would benefit the most if you don't leave neither behind then ask yourself what you want to play the most.
Its true that Ninjas have the 'Vulnerability Down' debuff, which draws an extra 10% damage from everyone's attacks for 10 seconds, and are self sufficient for their self power boosts, however they often lack on the Defensive department and can easily find themselves on the red with no way to get back up or be on the defensive for too long.
Whilst Monks might not have a way to boost anyone's damage output but themselves, but their defensive move repertory isn't half bad, which allows them to give support to healers and tanks by reducing the enemy's INT for all those magic based moves, and boosting the heal powers of nearby party members (often the tanks), on top of that, they have a few more defensive moves for self survival.
Ninjas can go a bit crazy on their moves, but be mindful of silence, Jugulate is very important for silencing when necessary.
Monks might have a bit of trouble with their positional requirements, but all you lose is the maximum DPS output, the side effects, buffs and debuffs will all still proc, so its not that unforgiving.
Ninja's 'Vulnerability Down' can hit once every 60 seconds, which lasts for 10 seconds, and if not executed from behind target, it will fail, and good bye Vul-Down for 60 seconds regardless.
Monks can do the 'INT-down' by doing their normal rotation, so expect it to be up in 7.5 seconds in the fight and stay there for as long as it lasts.
Ninjas don't have as much TP troubles as Monks, since they have forced stops every 20 seconds to execute their special moves, it works in favor to their TP recovery, along with the fact that most of their skills arent that TP expensive.
Given this, Ninjas can actually Sprint in battle :v
Monks can be TP hungry, or very TP hungry, or extremely TP hungry depending on how many DoTs their are willing to keep up. On accordance to that, their TP can be self-sufficient from 10 to 3 minutes.
I would say try both classes out in raids and decide from there.
Really if you prefer a class do not be so concerned about dps numbers as they are closer then some think.
You cannot go wrong with either one.
I agree. I think too much emphasis gets placed on DPS numbers, which is part of the reason why SE has been against using parsers up to this point (that seems to be changing). Bottom line is this:
1. Did your party meet any DPS checks within the raid?
2. Did you survive wipe mechanics while putting little unnecessary stress on the healers?
3. Did your party clear the content?
If the answer to all these is "yes", and you enjoy the job you're playing, keep it.
I'd say mnk, literally everyone and their mother is a ninja right now.
It's really quite annoying.
Well you have to think a bit further. Why would you bring a DRG if NIN had the same dps but gave you utility on top? You wouldnt.How would that be balance? There are already plans to buff dragoons to put them there where the other melees are now, it wouldn't make sense to nerf ninjas to have monks and dragoons topping the meters. Ninjas right now are in their right place and don't need a nerf, only dragoons can't be ignored anymore and do need a buff which they are getting.
Assuming same dps people would still ignore DRG.
Wouldnt need to be that complicated actually. Notice how dragon kick, dancing edge and storms eye all have an additional debuff on top of the resistance down (INT and Heal down respectively)? You could just add such a debuff to disembowel like lets say -5% dmg and bam DRG has utility.
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