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  1. #81
    Player
    Shinun's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Tri Edge
    World
    Marilith
    Main Class
    Viper Lv 100
    With flying mounts I want to be a sky pirate >_>.
    (0)

  2. #82
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Edeline View Post
    You don't have to use your weapons to heal. You use your own magic. You don't see scholars smacking people around with their books or white mages beating people as if they were baseball balls with their staves to heal them, right? Guns could just happen to be their offensive mode.
    Mages channel magic through their weapons, it's just hard to see someone channeling pure magic through a gun, and I say pure because elemental bullets would be a bit more reasonable, still could be a physical bullet, but a pure magic bullet that heals your wounds... errr

    To understand what I mean, switch to marauder, pugilist, lancer, archer or even paladin and cross class cure/physick, does that really look natural to you?
    (1)
    Last edited by Alukah; 11-24-2014 at 05:25 AM.

  3. #83
    Player
    FriendlyUncle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    123
    Character
    Geneis Arcais
    World
    Moogle
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Duelle View Post
    This is kind of where principles come into play. The fact they've held off on Musketeer this long has painted them into a corner, but at the same time I do not want the concept and aesthetic to be throw under the bus for the sake of role parity. This is why I originally suggested MSK be implemented as DPS with a healer job sprouting from it to create that healer without sacrificing musketeer.

    Assuming one has sided with the people angered by DRK being a tank, you could say SE has already crossed that line, but we'll know for sure come December 20th.
    SE all ready said they will probably not be doing anymore branching jobs because of how Arcanist turned on and supported by how they all ready announced Dark Knight will just be a base job, no classes involved. The other classes for the expansion will most likely be exactly the same. A base job only.
    (0)

  4. #84
    Player
    FriendlyUncle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    123
    Character
    Geneis Arcais
    World
    Moogle
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lucke View Post
    Even though it's a fantasy setting, I just can't get behind the idea of shooting someone to heal them, even with "magic" bullets. I just don't understand that. And Chemists won't exist here unless they go by some other name since the game already includes AlCHEMIST. They'd have to rename Alchemist or call Chemist something different.

    And to be honest, we already have a crapton of DPS, we don't need more. Need tanks and healers more than yet another DPS.

    Ishgard could have a basement level that acts as the noobie zone. Coerthas doesn't have to change. Or maybe, maybe the other sections of Coerthas open up revealing lowbie enemies.
    In FFT these were Chemist, and their skills let them modify how potions would work. It would work fine, it would not require consumables the same way ARC doesn't need arrows, MRD doesn't have to carry an inventory of tomahawks, nor Lancer's Angon, etc. It would just be an ability.
    (0)

  5. #85
    Player
    FriendlyUncle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    123
    Character
    Geneis Arcais
    World
    Moogle
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Tharian View Post
    The problem is, housing an entire guild of heretics in a city whose stated purpose is the eradication of said heretics... that is downright suicidal if you ask me. Talk to the wrong person, dress in the wrong clothes, and you just bought yourself a one way ticket to being burned on a stake.

    There is a reason why all Heretics in our own world went to ground or fled Europe during the 13th through 19th centuries. It just wasn't safe to be a heretic, Jew, or Muslim during those times in Europe. Likewise it just wouldn't be safe to be a practicing Dark Knight, Tempered, Garlean, or what have you within the confines of Ishgard's Holy See... I mean just look at what almost happens to the player during the Coerthas segment of the Main Scenario Questline.
    Why would Ishgard be so against Dark Knight when all their religious text basically says 'Dragon bad.'? It has nothing against black magics or anything else for that matter so long as it is aligned against the Dragons/Wyrms and Heretics.

    Long live the necro-thread.
    (0)

  6. #86
    Player
    ZarethTolabain's Avatar
    Join Date
    Nov 2014
    Posts
    25
    Character
    Se'tara Kirn
    World
    Diabolos
    Main Class
    Arcanist Lv 45
    Quote Originally Posted by Kuwagami View Post
    . Just like a WHM doesn't heal you by hammering you with his staff.
    Except...in several past games...there HAVE been cure rods/staffs, that healed characters when you whopped them over the head with it. So there IS precedent for it. LOL
    (0)

  7. #87
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by FriendlyUncle View Post
    SE all ready said they will probably not be doing anymore branching jobs because of how Arcanist turned on and supported by how they all ready announced Dark Knight will just be a base job, no classes involved. The other classes for the expansion will most likely be exactly the same. A base job only.
    To my recollection all Yoshida said was that branching jobs are more difficult to design because you have to make the base class with both branching jobs in mind (which means you can't just randomly add jobs to classes after the fact).

    This said, my issue is more the fact that the musketeer's guild has been part of Limsa since 1.0. It was teased to hell during the 1.0 Limsa story, was teased even more when 2.0 launched (the receptionist of the musketeer's guild being under an eternal background check in the Coral Tower), and teased even more now that their presence was evident during the rogue storyline. I just don't think it's right to outright dump musketeer. Likewise, it's not right to make musketeer into something that doesn't make sense for it (read: heals). It's a tough spot to be in, IMO.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #88
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Duelle View Post
    This said, my issue is more the fact that the musketeer's guild has been part of Limsa since 1.0. It was teased to hell during the 1.0 Limsa story, was teased even more when 2.0 launched (the receptionist of the musketeer's guild being under an eternal background check in the Coral Tower), and teased even more now that their presence was evident during the rogue storyline. I just don't think it's right to outright dump musketeer. Likewise, it's not right to make musketeer into something that doesn't make sense for it (read: heals). It's a tough spot to be in, IMO.
    1.0's future projects have little connection with 2.0's development. Else we would see all the classes that were thought for 1.0 like shepherd...

    as for 2.0 and rogue's storyline, a npc using a gun is hardly teasing musketeer. Look at Merlwyb. People just see what they want to see.
    (0)

  9. #89
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Ya'll are gonna go "WTF are you thinking idiot!!!111one?"

    ....but... consider Red Mage. Redmage's clothing has always had a kind of "3 musketeers" flair to it...so why not?

    And as said, we've seen pistol wielding bosses, often with a cutlass/light swords. Perhaps the rotations would chain abilities based on range (melee -> ranged) instead of facing as Drg or Mnk.
    Additionally, rather than straight up heal (as in whm), it could debuff the mob so it dealt less damage all together, or buff the tank so it (RDM) didn't need to heal as much.
    (0)

  10. #90
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Kuwagami View Post
    as for 2.0 and rogue's storyline, a npc using a gun is hardly teasing musketeer. Look at Merlwyb. People just see what they want to see.
    idk man, my FC mates, who have never played 1.0, had (or still have) zero knowledge about the musketeer guild and only know about the gunner job from the live letter also thought they were teasing the gunner job, due to the blatantly obvious emphasis they put on her guns in the cutscenes, same goes for several LS friends.

    I'm not sure why you're saying "look at Merlwyb" when she's also a tease, much like Yugiri and Thancred were a tease of the rogues and ninjas in that fighting cutscene.

    I feel like it's more of you do know it's a tease, but you don't want to believe it.
    (1)

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