With flying mounts I want to be a sky pirate >_>.
With flying mounts I want to be a sky pirate >_>.
Mages channel magic through their weapons, it's just hard to see someone channeling pure magic through a gun, and I say pure because elemental bullets would be a bit more reasonable, still could be a physical bullet, but a pure magic bullet that heals your wounds... errrYou don't have to use your weapons to heal. You use your own magic. You don't see scholars smacking people around with their books or white mages beating people as if they were baseball balls with their staves to heal them, right? Guns could just happen to be their offensive mode.
To understand what I mean, switch to marauder, pugilist, lancer, archer or even paladin and cross class cure/physick, does that really look natural to you?
Last edited by Alukah; 11-24-2014 at 05:25 AM.
SE all ready said they will probably not be doing anymore branching jobs because of how Arcanist turned on and supported by how they all ready announced Dark Knight will just be a base job, no classes involved. The other classes for the expansion will most likely be exactly the same. A base job only.This is kind of where principles come into play. The fact they've held off on Musketeer this long has painted them into a corner, but at the same time I do not want the concept and aesthetic to be throw under the bus for the sake of role parity. This is why I originally suggested MSK be implemented as DPS with a healer job sprouting from it to create that healer without sacrificing musketeer.
Assuming one has sided with the people angered by DRK being a tank, you could say SE has already crossed that line, but we'll know for sure come December 20th.
In FFT these were Chemist, and their skills let them modify how potions would work. It would work fine, it would not require consumables the same way ARC doesn't need arrows, MRD doesn't have to carry an inventory of tomahawks, nor Lancer's Angon, etc. It would just be an ability.Even though it's a fantasy setting, I just can't get behind the idea of shooting someone to heal them, even with "magic" bullets. I just don't understand that. And Chemists won't exist here unless they go by some other name since the game already includes AlCHEMIST. They'd have to rename Alchemist or call Chemist something different.
And to be honest, we already have a crapton of DPS, we don't need more. Need tanks and healers more than yet another DPS.
Ishgard could have a basement level that acts as the noobie zone. Coerthas doesn't have to change. Or maybe, maybe the other sections of Coerthas open up revealing lowbie enemies.
Why would Ishgard be so against Dark Knight when all their religious text basically says 'Dragon bad.'? It has nothing against black magics or anything else for that matter so long as it is aligned against the Dragons/Wyrms and Heretics.The problem is, housing an entire guild of heretics in a city whose stated purpose is the eradication of said heretics... that is downright suicidal if you ask me. Talk to the wrong person, dress in the wrong clothes, and you just bought yourself a one way ticket to being burned on a stake.
There is a reason why all Heretics in our own world went to ground or fled Europe during the 13th through 19th centuries. It just wasn't safe to be a heretic, Jew, or Muslim during those times in Europe. Likewise it just wouldn't be safe to be a practicing Dark Knight, Tempered, Garlean, or what have you within the confines of Ishgard's Holy See... I mean just look at what almost happens to the player during the Coerthas segment of the Main Scenario Questline.
Long live the necro-thread.
To my recollection all Yoshida said was that branching jobs are more difficult to design because you have to make the base class with both branching jobs in mind (which means you can't just randomly add jobs to classes after the fact).SE all ready said they will probably not be doing anymore branching jobs because of how Arcanist turned on and supported by how they all ready announced Dark Knight will just be a base job, no classes involved. The other classes for the expansion will most likely be exactly the same. A base job only.
This said, my issue is more the fact that the musketeer's guild has been part of Limsa since 1.0. It was teased to hell during the 1.0 Limsa story, was teased even more when 2.0 launched (the receptionist of the musketeer's guild being under an eternal background check in the Coral Tower), and teased even more now that their presence was evident during the rogue storyline. I just don't think it's right to outright dump musketeer. Likewise, it's not right to make musketeer into something that doesn't make sense for it (read: heals). It's a tough spot to be in, IMO.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
1.0's future projects have little connection with 2.0's development. Else we would see all the classes that were thought for 1.0 like shepherd...This said, my issue is more the fact that the musketeer's guild has been part of Limsa since 1.0. It was teased to hell during the 1.0 Limsa story, was teased even more when 2.0 launched (the receptionist of the musketeer's guild being under an eternal background check in the Coral Tower), and teased even more now that their presence was evident during the rogue storyline. I just don't think it's right to outright dump musketeer. Likewise, it's not right to make musketeer into something that doesn't make sense for it (read: heals). It's a tough spot to be in, IMO.
as for 2.0 and rogue's storyline, a npc using a gun is hardly teasing musketeer. Look at Merlwyb. People just see what they want to see.
Ya'll are gonna go "WTF are you thinking idiot!!!111one?"
....but... consider Red Mage. Redmage's clothing has always had a kind of "3 musketeers" flair to it...so why not?
And as said, we've seen pistol wielding bosses, often with a cutlass/light swords. Perhaps the rotations would chain abilities based on range (melee -> ranged) instead of facing as Drg or Mnk.
Additionally, rather than straight up heal (as in whm), it could debuff the mob so it dealt less damage all together, or buff the tank so it (RDM) didn't need to heal as much.
idk man, my FC mates, who have never played 1.0, had (or still have) zero knowledge about the musketeer guild and only know about the gunner job from the live letter also thought they were teasing the gunner job, due to the blatantly obvious emphasis they put on her guns in the cutscenes, same goes for several LS friends.
I'm not sure why you're saying "look at Merlwyb" when she's also a tease, much like Yugiri and Thancred were a tease of the rogues and ninjas in that fighting cutscene.
I feel like it's more of you do know it's a tease, but you don't want to believe it.
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