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  1. #1
    Player
    FriendlyUncle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    123
    Character
    Geneis Arcais
    World
    Moogle
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Duelle View Post
    This is kind of where principles come into play. The fact they've held off on Musketeer this long has painted them into a corner, but at the same time I do not want the concept and aesthetic to be throw under the bus for the sake of role parity. This is why I originally suggested MSK be implemented as DPS with a healer job sprouting from it to create that healer without sacrificing musketeer.

    Assuming one has sided with the people angered by DRK being a tank, you could say SE has already crossed that line, but we'll know for sure come December 20th.
    SE all ready said they will probably not be doing anymore branching jobs because of how Arcanist turned on and supported by how they all ready announced Dark Knight will just be a base job, no classes involved. The other classes for the expansion will most likely be exactly the same. A base job only.
    (0)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by FriendlyUncle View Post
    SE all ready said they will probably not be doing anymore branching jobs because of how Arcanist turned on and supported by how they all ready announced Dark Knight will just be a base job, no classes involved. The other classes for the expansion will most likely be exactly the same. A base job only.
    To my recollection all Yoshida said was that branching jobs are more difficult to design because you have to make the base class with both branching jobs in mind (which means you can't just randomly add jobs to classes after the fact).

    This said, my issue is more the fact that the musketeer's guild has been part of Limsa since 1.0. It was teased to hell during the 1.0 Limsa story, was teased even more when 2.0 launched (the receptionist of the musketeer's guild being under an eternal background check in the Coral Tower), and teased even more now that their presence was evident during the rogue storyline. I just don't think it's right to outright dump musketeer. Likewise, it's not right to make musketeer into something that doesn't make sense for it (read: heals). It's a tough spot to be in, IMO.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Duelle View Post
    This said, my issue is more the fact that the musketeer's guild has been part of Limsa since 1.0. It was teased to hell during the 1.0 Limsa story, was teased even more when 2.0 launched (the receptionist of the musketeer's guild being under an eternal background check in the Coral Tower), and teased even more now that their presence was evident during the rogue storyline. I just don't think it's right to outright dump musketeer. Likewise, it's not right to make musketeer into something that doesn't make sense for it (read: heals). It's a tough spot to be in, IMO.
    1.0's future projects have little connection with 2.0's development. Else we would see all the classes that were thought for 1.0 like shepherd...

    as for 2.0 and rogue's storyline, a npc using a gun is hardly teasing musketeer. Look at Merlwyb. People just see what they want to see.
    (0)

  4. #4
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Kuwagami View Post
    as for 2.0 and rogue's storyline, a npc using a gun is hardly teasing musketeer. Look at Merlwyb. People just see what they want to see.
    idk man, my FC mates, who have never played 1.0, had (or still have) zero knowledge about the musketeer guild and only know about the gunner job from the live letter also thought they were teasing the gunner job, due to the blatantly obvious emphasis they put on her guns in the cutscenes, same goes for several LS friends.

    I'm not sure why you're saying "look at Merlwyb" when she's also a tease, much like Yugiri and Thancred were a tease of the rogues and ninjas in that fighting cutscene.

    I feel like it's more of you do know it's a tease, but you don't want to believe it.
    (1)

  5. #5
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Alukah View Post
    snip
    Merlwyb, and the "gunner" blazon as well, have been here since 1.0. Merlwyb using guns and stuff, was a tease for 1.0's musketeer (or so I believe).

    Then, 1.0 failed, and ARR's development started. I don't know exactly why they left the blazon as they ignored the gun class when 2.0 came (introducing arcanist instead), but for Merlwyb, they just couldn't remove her from the game for obvious reasons (they could have killed her at Carteneau but they didn't), so yeah she's still using a gun. The other various NPCs using a gun so far have been pirates, because iconic pirate outfit includes a gun and a sword.

    Then comes an officer from the yellowjackets, using a gun. In my opinion (read it as my own conclusions) it's just an other reference to the origins of Limsa. Yeah she's using a gun, but so is Merlwyb and Merlwyb isn't teasing gun job anymore. If you remember, Ninja came 6 month after yugiri's tease. 4 years of waiting for 1.0 players isn't a tease. It's just people desperately wanting to see a tease.


    Again, I could be wrong. But many hints tend to show that the gunner job won't be the musketeer people want it to be.
    (0)

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kuwagami View Post
    Merlwyb, and the "gunner" blazon as well, have been here since 1.0. Merlwyb using guns and stuff, was a tease for 1.0's musketeer (or so I believe).
    Merlwyb didn't show up until after Yoshida took over. She was introduced along Raubhan and Kan E Senna to take over the grand companies for the three starting nations. There's a reason they made articles about them when grand companies were implemented, which was also after Yoshida took over.
    Then comes an officer from the yellowjackets, using a gun. In my opinion (read it as my own conclusions) it's just an other reference to the origins of Limsa. Yeah she's using a gun, but so is Merlwyb and Merlwyb isn't teasing gun job anymore.
    Considering the only allusion to the musketeer guild prior to that was the head of the yellowjackets showing up during a lv15 quest, it's odd they sort of vanish and now you have a reminder that they exist in the rogue storyline. Milala aside, one of the quests did involve the recovery of muskets for the yellowjackets. This could have been ANYTHING else but they chose to have it be muskets for the yellowjackets. Much like how the treaty blade from the Hildibrand quests was a greatsword, and sometime after we got DRK.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)