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  1. #21
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by LaylaTsarra View Post
    They could make armor/gear/clothes that are more endowed. Personally I'd like to see more attractive feminine clothing and a inventory system that actually allows us to store it. I'd also like to see the ability to wear items that even a retainer has in storage and not have to have that particular item in our armory which is so small of anyone that has leveled many War and Crafting roles.
    it would be way cheaper and faster for them to add a breast slider compatibility mesh to each armor than it would be to code all new armor, and I'd honestly prefer that at this point.

    Quote Originally Posted by Evangela View Post
    please allow the breasts slider goes through 100 points, to Minfilia level.
    Indeed. All hail huge breasts and all the problems (and perks) they bring!
    (1)
    Last edited by coldreactive; 11-24-2014 at 03:02 AM.

  2. #22
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    I want mine back too...it looks so weird now
    (1)

  3. #23
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    I don't notice them being particularly small. I must not be very knowledgeable about butts
    (2)

  4. #24
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    tl;dr butts were removed because ps3 limitations and low end computers. To cut down on stuff to load.
    (1)

  5. #25
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by Elim View Post
    tl;dr butts were removed because ps3 limitations and low end computers. To cut down on stuff to load.
    *throws Skyrim Butt mods*
    (2)

  6. #26
    Player
    Elliquin's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Taye Ward
    World
    Midgardsormr
    Main Class
    Arcanist Lv 53
    Quote Originally Posted by Jinrya-Geki View Post
    Ps3 can't handle the buttload. Or belts.
    PS2-3 handled some pretty nice butts in FFXI. 0.o
    (3)

  7. #27
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Doesn't matter if having them before didn't seem to effect you or whatever. Taking them away simply lowered the load.
    (0)

  8. #28
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Elim View Post
    tl;dr butts were removed because ps3 limitations and low end computers. To cut down on stuff to load.
    That wasn't the reason, at all.



    Having belts and large curves to work around makes for a more difficult design process.

    Consider the images below, with a large posterier you have to take into account how much it'll clip, as the game operates on a basis of separated 3D models for body sections if you have a posterier slider that allows your posterier to increase significantly, it increases the risk of clipping.

    In the case of the jacket I'm wearing, if my posterier was 2-3 times larger than it was now, it would risk clipping the items on the belt THROUGH the jacket, which just looks down right terrible.

    Are there ways around this?

    Tons. I mentioned them in the previous 5 of these threads that have come up.
    One of them is to use the mesh deformer they used in 1.0's development.

    Are they likely to do any of these things?

    No.

    Is it a console limitation?

    No, the positioning of the gemoetry for your buttocks has absolutely nothing to do with the PS3, and more to do with keeping things for clipping.

    Weren't belts removed because of a PS3 limitation?

    No, that's ridiculous. They constrained design and made it generally difficult to make new designs whilst having to compensate it's shape to put a 3D model of a belt on top of it also.





    Quote Originally Posted by Elim View Post
    Yes it was...sorry to burst your bubble...It was for both the reason I said and you said. ;D When I'm not lazy I'll track down the post. They were looking for ways to cut down and butts were an easy cut.
    I have the original 3D model used in 1.23 and the one used in ARR right infront of me for Midlander Hyurs, and the topology hasn't changed dramatically, it's actually barely changed at all.

    The PS3 was NOT the main reason for adjusting this.

    Specifically the belts, consider the design constraints the new 2.0 designs would have had to conform to, ontop of the sheer amount of adjusting that would need to be made in order to accomodate, size, design and fit appropriate belts that all conform to the same design rule-set.

    It's just not feasible once you consider it. That's the main reason why they have pre-designed belts if and where it suits the gearset.
    (11)
    Last edited by Shioban; 11-24-2014 at 07:06 AM.

  9. #29
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shioban View Post
    That wasn't the reason, at all.
    Yes it was...sorry to burst your bubble...It was for both the reason I said and you said. ;D When I'm not lazy I'll track down the post. They were looking for ways to cut down and butts were an easy cut.
    (0)

  10. #30
    Player Kamifubuki-Yoakesetsuri's Avatar
    Join Date
    Jun 2014
    Location
    Luminescence
    Posts
    293
    Character
    Fulminating Bloodlust
    World
    Ultima
    Main Class
    Lancer Lv 80
    Lmao this thread is pointless.
    (4)

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