Hmmm only on characters that are slutty or in hentai. They worship long legs and short skirts/shorts, yiu can even show your butt cheeks and still be cute, but if you wear a clivage you're slutty. In a side note, japanese people have a series of exercises in their gyms to LOSE THE BUTT! Yeah, you read me right.Most anime would disagree with you.
I support this thread completely! I also want the breast slider to be mpre generous to other races other than humans! I play an Elezen and I got really sad with how flat she is.
I want mine back too...it looks so weird now![]()
I don't notice them being particularly small. I must not be very knowledgeable about butts
tl;dr butts were removed because ps3 limitations and low end computers. To cut down on stuff to load.
That wasn't the reason, at all.
Having belts and large curves to work around makes for a more difficult design process.
Consider the images below, with a large posterier you have to take into account how much it'll clip, as the game operates on a basis of separated 3D models for body sections if you have a posterier slider that allows your posterier to increase significantly, it increases the risk of clipping.
In the case of the jacket I'm wearing, if my posterier was 2-3 times larger than it was now, it would risk clipping the items on the belt THROUGH the jacket, which just looks down right terrible.
Are there ways around this?
Tons. I mentioned them in the previous 5 of these threads that have come up.
One of them is to use the mesh deformer they used in 1.0's development.
Are they likely to do any of these things?
No.
Is it a console limitation?
No, the positioning of the gemoetry for your buttocks has absolutely nothing to do with the PS3, and more to do with keeping things for clipping.
Weren't belts removed because of a PS3 limitation?
No, that's ridiculous. They constrained design and made it generally difficult to make new designs whilst having to compensate it's shape to put a 3D model of a belt on top of it also.
I have the original 3D model used in 1.23 and the one used in ARR right infront of me for Midlander Hyurs, and the topology hasn't changed dramatically, it's actually barely changed at all.
The PS3 was NOT the main reason for adjusting this.
Specifically the belts, consider the design constraints the new 2.0 designs would have had to conform to, ontop of the sheer amount of adjusting that would need to be made in order to accomodate, size, design and fit appropriate belts that all conform to the same design rule-set.
It's just not feasible once you consider it. That's the main reason why they have pre-designed belts if and where it suits the gearset.
Last edited by Shioban; 11-24-2014 at 07:06 AM.
Lmao this thread is pointless.
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