Game was easier to level in 1.0 actually (See Levequests.)

Game was easier to level in 1.0 actually (See Levequests.)


Make that WAR pt's haha.
Anyway, I honestly think the curve is fairly good for increasing difficulty. The first 2-3 dungeons have very minor mechanics, then Brayflox hits you and you have to know to kill adds quickly, avoid frontal cone AoE, break out of gaols, and keep a boss out of it's own AoE. That's just one example.
Also, a lot of mechanics in BC are actually similar to ones you encounter from earlier dungeons. They may hit harder/be less forgiving, plus they have ones that are new, but you can still use what you learned before to progress.
I'm not sure how the devs will handle new progression, as leveling is already pretty easy/fast (still not as easy as FFXI now, or 1.0, but still). Maybe there will be changes to the loot system or something to motivate players to do them.
Also, on the point of "not wanting more lvl50 dungeons", you have to understand that getting all DoW/DoM to 50 can be done quite quickly, but then what? Adding more dungeons for lvl50 progression keeps it fresh for the majority of players. If you go into High Level Roulette right now, not Expert, you can get a lot of different dungeons.
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