I sincerely hope he doesn't. People need to learn how to play their classes, not bumrush their way to endgame and have no clue how to play them.
Lodestone Profile
http://na.finalfantasyxiv.com/lodestone/character/2183636/
What, you think people learn a lot about how to play by doing FATE grinding? It's pretty trivial to get to level 50 without knowing anything. Also, leveling up doesn't teach you how to play. How you play at level 5, 15, 30, 45, etc. has little to do with how you play at level 50. Stuff pre-50 doesn't really prepare you for the mechanics-laden madness of endgame.
Most critically, an intelligent individual will learn how to play correctly even if you give them a max level character right from the get. Less intelligent people won't, no matter how much you handhold them, so I don't even know what your argument is here.
1. Limit the amount of participants on a FATE to 8 players (everyone after the 8th player joined have to wait or to search another FATE)
2. Balance the FATEs around a Full Party
3. Put more dungeon boss mechanics into the FATEs
4. problem solved
Geändert von Felis (22.11.14 um 05:43 Uhr)
By playing the class with all their 20+ skills at endgame, and to fail, to learn, until you get it right, is more productive than to try to master 3 skills..
And like everyone that unlocked all jobs to the cap, doing the same stuff over and over, I might be tempted to click that button if it was offered.
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