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  1. #1
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    you're also making swift cast on shadow flare out to be some important dps increase. it's a 16% decrease in cast time on 1/2 shadow flares which is our lowest potency spell, minus the cast animation time of swiftcast. you probably get more out of using it on ruin 1 when you're on the move since you care so much about mp
    (2)

  2. #2
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by jars View Post
    you're also making swift cast on shadow flare out to be some important dps increase. it's a 16% decrease in cast time on 1/2 shadow flares which is our lowest potency spell, minus the cast animation time of swiftcast. you probably get more out of using it on ruin 1 when you're on the move since you care so much about mp
    Well, since we're discrediting your arguments:

    About using Swift cast on Ruin 1:
    Ruin 1 has 80 potency at the cost of 79 MP. This is 1,01 potency/mp
    Shadowflare has a total potency of 250 at the cost of 212 mp. This results in 1,18 potency/mp
    It also takes 25 Ruins to match 8 shadowflares. You're more likely to swiftcast 8 shadowflares than swiftcasting 25 ruins as well
    Add in the fact that it takes 62,50 seconds to cast 25 ruins while it takes 24 seconds to cast 8 shadowflares. Assuming you Swiftcast 8 of each, this results in 20s GCD for Shadowflare while Swiftcasting Ruins still remains at 62,50s combined GCD and casting time.

    Checkmate.
    (2)