I think if that was the cast then every party would want a DRG in just for that skill. People don't normally die more then like 5 times anyway per round if your in a good group and if they do you'll most likely get RQ after the 5th.
That would be awesome. That would cement DRG as the defacto melee dps that every set up must have. Like a bard.
See with BRD's being the lowest DPS is the reason why people wont always have them where as DRG, if given that Skill wont have a draw back on it, like it being the lowest DPS or something.
I would like to see an ability for ninja that allows the ninja to create 2 or 3 clones of itself to fight alongside the ninja like the master that was in the ninja level 50 fight
As of now (of course the expansion could just overhaul everything), there are two kind of abilities: class ones (every four levels, two if you count traits) and job ones (every five levels).
A class ability I'd like for Lancer would probably be a buff that allows us for a limited amount of time to attack from afar. I mean, we got them monks with their puny fists and them ninjas with their short knives - and then there's us, armed with one of the longest weapons ever conceived, but we attack from the same distance. It's kinda odd that we don't have any advantage of the sort. That could help us in fights where there are circular AOEs or any mechanics that require us to move away from the boss for a moment. Hell, even a trait that slightly increases the range of our weaponskills and attacks would be cool. Aside from that, an attack capable of debuffing the enemy in some way OTHER than slowing - lowering damage dealt to simulate a crippling blow, or something to somehow support other's damage would definitely help in terms of "how much support do dragoons provide". A kind of impaling charge as a gap closer wouldn't really hurt either. What if they added a third combo attack after Heavy Thrust -> Ring of Thorns to improve even more AoE rotations?
A job ability for Dragoon...well, Skydragon Dive from Estinien (level 50 job quest) was a cool attack, albeit a slightly different version of Dragonfire Dive, but its effect was similar to Bard's Flaming Arrow - and I'd really hate having to bother placing an AoE like that with the mouse while managing the rest of the rotation. I'd like a non-offensive jump with a very little cooldown that allows us to jump from one place/person to another, kinda like Aetherial Manipulation from Black Mage or Ninja's teleport (no idea how it's called, sorry). Reverse Elusive Jump ain't really practical if you're playing on keyboard, not even mentioning the 3m cooldown...if Jobs ended up having passive abilities, a small chance of resetting one of the Jumps when using Power Surge would be great. Lancet's concept seems to be the equivalent of Life Surge, so I'm not so sure they'd add that - not without giving it a totally different concept.
Last edited by ColdestHeaven; 11-21-2014 at 11:25 AM.
For BLM:
An AOE ground targeted spell "Storm" or similar.
Cast time: 3.5 or 4.0 seconds. Duration: 30 seconds. Range: 25 yalms. Effect: 5 yalm radius. MP: maybe 50% more than Thunder 3.
Effect: On each tick count, has a 10% chance to apply "Thunder 0" (12 second duration DOT) to an enemy inside the AOE. Each potential target is an individual roll, so some ticks might have 0 hits, some might have more than 1, and the same enemy might be targeted twice. A visual effect of a dark cloud over the AOE, and lightning striking down from the cloud to the targets would be awesome. I'd say "with rain falling" also, but that's a Conjurer thing.
The way I see it, a straight AOE Thunder would be too overpowered due to Thundercloud. Applying some chance to it makes it more balanced, in particular that the same enemy may be targeted more than once, which wouldn't really increase the chance of Thundercloud procs at all.
Last edited by point09micron; 11-22-2014 at 12:17 AM. Reason: word count
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