Page 4 of 9 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 87
  1. #31
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Well, if its a letter to Santa post then...

    For DRG:
    - Immunity proc to almost any damage during Jump animation (or proc a buff that lasts 1 or 2 seconds)
    - A way to reset all Jump skills' CDs
    - An impaling skill that will throw the enemy away and damages them more the closer they were and the further they flew!!

    For NIN:
    - An actual lag-proof Mudra System
    - That Assassinate can be used from further away from the target (or at a larger remaining HP %)
    - A shorter CD for Shukuchi T_T

    For MNK:
    - A toggle skill that cancels MP/TP recovery which will make skills draw MP instead of TP (and cost double amounts), but that while during such effects GL will have a double bonus!
    - Kamehameha, Henki-dama, Hadou ken, etc etc :v
    (0)

  2. #32
    Player
    Soapbox's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Terry Irving
    World
    Balmung
    Main Class
    Archer Lv 50
    Individualized limit breaks for all classes. The damage ranges should be the same, but the animations should be class specific.

    Constant animations added to passive abilities such as, Kiss of Wasp, Fist of Fire, Mage ballad, etc. They don't have to be huge in your face animations, but something that shows it's more than click and here are stat boost.

    Trait for bard that battle voice removes the penalties of songs for it's duration and when foe's is on it increases your damage by 10%

    Ice Arrow - Shares a cooldown with flame arrow. Applies slow with a proc change to apply bind.

    Change fire arrow to have a % chance to inflict a burn debuff that triggers River of Blood

    Change Rain of Death to be useful again.

    Zip line. Places a structure at a location that you can pull yourself to. 50 yalms 45s cooldown.
    (1)

  3. #33
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Some sort of nuke for SMN that takes whatever dots are ticking and instantly finishes the damage. For example, do your normal DoTs + Contagion + Bane. Then hit the nuke so that the enemies instantly all the damage that the dots would have eventually done over time. Give it like a 2-3 minute cooldown to keep it from bring too OP, but it would give SMN an additional way to do burst damage without it being tied to Aetherflow stacks.
    (1)

  4. #34
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kamifubuki-Yoakesetsuri View Post
    It was merely a suggestion to give DRG some utility. Not the same thing.
    Not sure what you mean by utility but the giving it a Raise Spell that would be better then WHM/SCH/SMN Raise type spell would seem odd.
    (1)

  5. #35
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    A forced critical trait on every melee DPS so people can complain it is even more useless... On a serious note, I can't really think of anything right now. Haha.
    (0)

  6. #36
    Player
    Verus's Avatar
    Join Date
    May 2014
    Posts
    27
    Character
    Verus Oneshot
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Martin_Arcainess View Post
    Not sure what you mean by utility but the giving it a Raise Spell that would be better then WHM/SCH/SMN Raise type spell would seem odd.
    I didnt give much detail as to what I meant specifically when I suggested this type of skill for DRG. To elaborate, I would like a Reraise skill for DRG. As to how it functions, i'd give it a 5 min cd and have it last for 10 seconds on a player. Essentially unless you can call when someone will die within 10 seconds its useless. It would give DRG good utility and a new skill to master.
    (0)

  7. #37
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Summoner
    The ability to Summon Primals
    Leviathan, Ramuh and Shiva Egis
    White Mage
    AoE Stone Skin
    (1)

  8. #38
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Verus View Post
    I didnt give much detail as to what I meant specifically when I suggested this type of skill for DRG. To elaborate, I would like a Reraise skill for DRG. As to how it functions, i'd give it a 5 min cd and have it last for 10 seconds on a player. Essentially unless you can call when someone will die within 10 seconds its useless. It would give DRG good utility and a new skill to master.
    Ah I see where your coming from now, I think for me they would still need weakness applied to them but I can imagine that type of skill would be good for those who are about to die. Could be a nice save for healers if Tank is low and their unable to heal for what ever reason.
    (0)

  9. #39
    Player
    Verus's Avatar
    Join Date
    May 2014
    Posts
    27
    Character
    Verus Oneshot
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Martin_Arcainess View Post
    Ah I see where your coming from now, I think for me they would still need weakness applied to them but I can imagine that type of skill would be good for those who are about to die. Could be a nice save for healers if Tank is low and their unable to heal for what ever reason.
    I agree, weakness should be applied as per normal.
    (0)

  10. #40
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Something I would like to see on the NIN would be that when they use the Mudras while moving they actually do the Handseals.
    (0)

Page 4 of 9 FirstFirst ... 2 3 4 5 6 ... LastLast