Hundred Fists: 1200 potency, Duration: 10 sec. Inflicts Amnesia and bind on user for 10 sec. (CD:10min)
Chi Blast: 50 potency, advances user to the next stance
Enhanced Fists of Fire: Critical strikes have a 5% chance to inflict burning
Enhanced Fists of Earth: 25% of the physical damage absorbed by Fists of Earth is reflected back at the enemy.
Enhanced Fists of Wind: For every Greased Lightning stack obtained, you gain a 5 second Skill Speed buff.
Drg : High jump (needs a better name tbh) jump well... really high and leaves the battle for 4-5 seconds? can not be targeted by allies and enemy's all buffs removed and comes down for a potency 400-500 hit ( before we get to the complaints that's to much remember you have just left the battle and doing damage for 4-5 seconds )
Smn: Arch-summoner (trait) - you're able to harness more of a primals aether through practice. Egi's now represent their base looks but on much smaller scale. All skill potencies increased by 10.
Blm: Dark Magister - (activated) You harness the true power of Black Magic to dangerous levels. For 15 sec your spells feed off health instead of mana (cost cut in half) and the potencies of all fire spells increase by 50. 30 min cooldown.
Warrior: Harnessed Aggression (trait) - Your Berserk skill no longer has a pacification debuff after wearing off.
This is a dream wishlist more than a realistic wishlist. ^.^
I don't think they'll add a cooldown greater than 10 minutes, never the less 30 minutes lol.
for Quality of Life sake:
For DRG, I would like that they modify Jump so even during the animation you arent locked and can move the spot your character will reappear in.
For NIN, Assassinate would be nice to be enabled at a longer distance and warp to target's spot.
For MNK, a reason to use Ilm Palm in instances or often into rotations.
:v
Sometimes I wonder if there is even a point to posting these suggestions.
I mean we can't even get $quare €nix to give the carbuncles back to SMN. A most trivial change.
So much for the "new more responsive" SE.
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