Page 9 of 9 FirstFirst ... 7 8 9
Results 81 to 87 of 87
  1. #81
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Warlyx View Post
    Bard:
    Archer/ranger stance:

    unable to shoot while moving , unable to cast songs , +30% dmg.
    This reminds me of "Steadfast" from 1.0 Marauder. You wouldn't toggle it, but instead upon staying in one spot for 5+ seconds you gain the buff, increasing your damage.
    (0)

  2. #82
    Player
    Chuloon's Avatar
    Join Date
    Jun 2013
    Posts
    17
    Character
    Chu Nami
    World
    Ultros
    Main Class
    Lancer Lv 50
    Hundred Fists: 1200 potency, Duration: 10 sec. Inflicts Amnesia and bind on user for 10 sec. (CD:10min)

    Chi Blast: 50 potency, advances user to the next stance

    Enhanced Fists of Fire: Critical strikes have a 5% chance to inflict burning

    Enhanced Fists of Earth: 25% of the physical damage absorbed by Fists of Earth is reflected back at the enemy.

    Enhanced Fists of Wind: For every Greased Lightning stack obtained, you gain a 5 second Skill Speed buff.
    (0)

  3. #83
    Player
    linksdx's Avatar
    Join Date
    Dec 2013
    Posts
    16
    Character
    Leon Longshanks
    World
    Phoenix
    Main Class
    Lancer Lv 70
    Drg : High jump (needs a better name tbh) jump well... really high and leaves the battle for 4-5 seconds? can not be targeted by allies and enemy's all buffs removed and comes down for a potency 400-500 hit ( before we get to the complaints that's to much remember you have just left the battle and doing damage for 4-5 seconds )
    (0)

  4. #84
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Smn: Arch-summoner (trait) - you're able to harness more of a primals aether through practice. Egi's now represent their base looks but on much smaller scale. All skill potencies increased by 10.

    Blm: Dark Magister - (activated) You harness the true power of Black Magic to dangerous levels. For 15 sec your spells feed off health instead of mana (cost cut in half) and the potencies of all fire spells increase by 50. 30 min cooldown.

    Warrior: Harnessed Aggression (trait) - Your Berserk skill no longer has a pacification debuff after wearing off.

    This is a dream wishlist more than a realistic wishlist. ^.^
    (0)

  5. #85
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I don't think they'll add a cooldown greater than 10 minutes, never the less 30 minutes lol.
    (0)

  6. #86
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    for Quality of Life sake:

    For DRG, I would like that they modify Jump so even during the animation you arent locked and can move the spot your character will reappear in.
    For NIN, Assassinate would be nice to be enabled at a longer distance and warp to target's spot.
    For MNK, a reason to use Ilm Palm in instances or often into rotations.

    :v
    (0)

  7. #87
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Sometimes I wonder if there is even a point to posting these suggestions.

    I mean we can't even get $quare €nix to give the carbuncles back to SMN. A most trivial change.

    So much for the "new more responsive" SE.
    (0)

Page 9 of 9 FirstFirst ... 7 8 9