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  1. #31
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by SongJoohee View Post
    Can you also make it so that the Bow/Staff/Sword status effect is applied at the START of the weapon changing animation, not the end?
    She actually SAYS, with a speech bubble, which weapon she's switching to. changing the order of when the buff on her is applied seems silly for something that is literally telegraphed with "IMMA WHACKAYOU WIT MAH SWORD!" Especially since the speech bubbles are bigger than your buff icons.

    I'm all for a bit of color pop on the circles (though I'm one of those that doesn't need them) but switching the order or timing of something can cause some serious problems, even if it's only half a second.
    (1)

  2. #32
    Player
    KaiKatzchen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,449
    Character
    Kai Ulric
    World
    Siren
    Main Class
    Dancer Lv 90
    Quote Originally Posted by kyuven View Post
    I'm all for a bit of color pop on the circles (though I'm one of those that doesn't need them) but switching the order or timing of something can cause some serious problems, even if it's only half a second.
    I agree, that is the only part where my timing can be off a bit. Maybe if they made it a bit of a ice blue (darker) to stand off the white, like when the adds pop, would be nice. But now I'm so used it to I just know what to look for, though I still mess up now and then. XD
    (0)
    I'm just a bun boy, doing bun boy things.

  3. #33
    Player
    Marisela's Avatar
    Join Date
    Oct 2014
    Posts
    91
    Character
    Thasha Kathea
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Camate View Post
    Greetings, everyone!

    We will be proactively looking into making adjustments to improve visibility during the Shiva battle while we give consideration to the mechanics of the fight.
    The mechanic of the fight is fine. Please don't nerf it. It's already easy as it is. But better visual will help greatly. Such as deeper tint of blue AOE that doesn't blend into the background would help.
    (0)
    Last edited by Marisela; 11-20-2014 at 04:44 AM.

  4. #34
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    This fight is insultingly easy so I wouldn't bother rallying for a change but I do agree that the "bombs" are difficult to identify on the fly at times. Since you can just stand and ignore them though /shrug
    (0)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  5. #35
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Edli View Post
    Is part of the fight. You people talk like the ones that designed the fight didn't notice that white aoe on white ground is hard to see. They know, they made it like that on purpose. Is all part of the challenge.
    I can't help but feel that this is an incredibly immature post. Multiple visual effects have been changed by the dev team because they realised after implementation that the visual effects were not good enough. The difference is, the Battle team knows the effects they are looking for, before they see them. As they test, when you know what you are looking for, it's easy to see.

    I acctually do not believe that the mechanic is meant to be hard to see. They want it to look good. The complaint about Stone Vigil I disagree with entirely. I've never had a problem. Mind, I'm not colour blind. It very accurately looks like Snow & Ice.

    The only mechanic I've had trouble with is the rings in Shiva, and I'm getting better as I do the fight more. That's just familiarity. Fortunately, I'm in a gear category where I can plan to get hit by one ring and easily survive.

    Mind, the post you responded to was also silly. I have previously been a "Complaint Manager" for a large electronics manufacturer (PC's, printers, TV's, etc) and plenty of the complaints I got were valid, and my job was to help the customer out. You ARE complaining, and it IS a valid complaint. Many people have expressed frustration at the difficulty of visually identifying open sspace during this mechanic.
    (0)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  6. #36
    Player
    ArcticFang's Avatar
    Join Date
    Apr 2014
    Posts
    69
    Character
    Arctic Fang
    World
    Goblin
    Main Class
    Gladiator Lv 60
    Friend of mine is color blind and refuses to do the fight because of how the circle bombs blend. I can't say whether or not his impairment affects his ability to see the mechanic since everyone has trouble with it. Glad that a change is being looked into, because color blind players get dicked in many aspects of the game.

    Somewhat unrelated, I found out during this fight that a different colorblind player who I'm also friends with cannot see the A waymark (red) on the bright blue. He can see B and C just fine. I always have to mark north with B which throws a lot of PF groups off. Not a huge deal but I'm sure a small change could be made to the waymarks so they are more colorblind friendly? (perhaps black or white outlines on the circle and letter). I think this would improve visibility for non-colorblind players as well since in fights like Titan the red or yellow can really blend in.
    (0)

  7. #37
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,484
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    She has a completely different animation for the sword draw and the staff draw.
    I don't think you need to look at the weapon or the buff, just look at Shiva.
    (0)

    http://king.canadane.com

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