Greetings, everyone!
We will be proactively looking into making adjustments to improve visibility during the Shiva battle while we give consideration to the mechanics of the fight.
Greetings, everyone!
We will be proactively looking into making adjustments to improve visibility during the Shiva battle while we give consideration to the mechanics of the fight.
Devin "Camate" Casadey - Community Team
Please adjust the accessibility of the battle also, by putting it in the Solo Queue Duty Finder! It's on farm already, we are ready! Plz don't make us wait 6 months.


Thank you. I've had it on farm quite a while now and have basically everything but the mount, but when I was learning the fight I found it very difficult to see some things.
Can you also make it so that the Bow/Staff/Sword status effect is applied at the START of the weapon changing animation, not the end? One of the issues I had was that I was looking the status effects for the weapon switch, and for the Bow in particular, by the time the icon is in the statuses, it's too late to get out of Glass Dances way. I know the attack is 100% predictable, and now I've done the fight 100x I know exactly when it's coming, but not everyone will have the rotation memorized so will be playing on the fly.
Last edited by SongJoohee; 11-19-2014 at 06:56 PM.


She actually SAYS, with a speech bubble, which weapon she's switching to. changing the order of when the buff on her is applied seems silly for something that is literally telegraphed with "IMMA WHACKAYOU WIT MAH SWORD!" Especially since the speech bubbles are bigger than your buff icons.
I'm all for a bit of color pop on the circles (though I'm one of those that doesn't need them) but switching the order or timing of something can cause some serious problems, even if it's only half a second.



I agree, that is the only part where my timing can be off a bit. Maybe if they made it a bit of a ice blue (darker) to stand off the white, like when the adds pop, would be nice. But now I'm so used it to I just know what to look for, though I still mess up now and then. XD
I'm just a bun boy, doing bun boy things.

The mechanic of the fight is fine. Please don't nerf it. It's already easy as it is. But better visual will help greatly. Such as deeper tint of blue AOE that doesn't blend into the background would help.
Last edited by Marisela; 11-20-2014 at 04:44 AM.
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