Is part of the fight. You people talk like the ones that designed the fight didn't notice that white aoe on white ground is hard to see. They know, they made it like that on purpose. Is all part of the challenge.

I can't help but feel that this is an incredibly immature post. Multiple visual effects have been changed by the dev team because they realised after implementation that the visual effects were not good enough. The difference is, the Battle team knows the effects they are looking for, before they see them. As they test, when you know what you are looking for, it's easy to see.
I acctually do not believe that the mechanic is meant to be hard to see. They want it to look good. The complaint about Stone Vigil I disagree with entirely. I've never had a problem. Mind, I'm not colour blind. It very accurately looks like Snow & Ice.
The only mechanic I've had trouble with is the rings in Shiva, and I'm getting better as I do the fight more. That's just familiarity. Fortunately, I'm in a gear category where I can plan to get hit by one ring and easily survive.
Mind, the post you responded to was also silly. I have previously been a "Complaint Manager" for a large electronics manufacturer (PC's, printers, TV's, etc) and plenty of the complaints I got were valid, and my job was to help the customer out. You ARE complaining, and it IS a valid complaint. Many people have expressed frustration at the difficulty of visually identifying open sspace during this mechanic.
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