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  1. #1
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Vespar View Post
    Wow, I wake up today and this thread is now 49 pages long of complaining. C'mon we got over Turn1-5 being adjusted, you can get over this. I really hope SE locks this thread as it has not been a productive discussion but rather just a whine thead.
    with t1-5 it was "easy" to get over because most of it was largely unchanged. t6 and t7 however, have been made easier than t1(not my opinion). case in point: for blighted, everyone except tanks keep attacking. one Cure III+Succor will get everyone back up. havent tested it myself yet, but if you go fast enough, you may be able to skip having a bee get summoned also.
    t7 facing away barely matters anymore, except for avoiding giving the boss stacks. renauds hit for about the same that regen tics for (4-500) so just let healers grab em or let them wander around.
    (2)
    Last edited by Kaze3434; 11-19-2014 at 06:14 AM.

  2. #2
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kaze3434 View Post
    with t1-5 it was "easy" to get over because most of it was largely unchanged.
    Turn 1 no longer has the slime-puddles which would need to be dragged into the snakes to further reduce their HP.

    Here I've done Turn 6 already post 2.41. Take a look for yourself. It's not that different. The same applies to turns 7 and 8 I'm guessing. Yes it's easier. But not *that* much easier. Blighted Bouquet still does significant damage. This is my first win of course for turn 6. I've got the first two phases down pat. It's the last phase I've had trouble with.

    What bothers me more is people in here saying "want a challenge do savage." Savage is an entirely different beast, with enough gear many of the mechanics can be cheesed
    This is exactly how newcomers feel about standard second coil. Regardless Second Coil is still challenging and if you want to prove your "l33t skillz" you have savage coil.
    (2)
    Last edited by Laraul; 11-19-2014 at 07:33 AM.

  3. #3
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Laraul View Post
    Turn 1 removed the slime-puddles which would need to be dragged into the snakes to further reduce their HP.
    You mean the slime puddles that you fed to the snakes to decrease their damage stacks and increase their HP? That mechanic is still there, just nobody does it anymore because you just burn through the boss and forget that the boss has any mechanics.
    (2)

  4. #4
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kaze3434 View Post
    with t1-5 it was "easy" to get over because most of it was largely unchanged. t6 and t7 however, have been made easier than t1(not my opinion).
    To be fair it's the same with First Coil now:

    * Turn 1: Originally the interesting / odd mechanic was purposefully spawning a Slime, DPS it down to sub 25% HP and FEED it to Caduceus. The party had to balance doing a few Feeds to reduce Stacking Buffs on Caduceus and on Cad's Twin (separate feeds, 2 groups split up). ADS Mini-Boss (you mentioned): AOE Paralyze had to be Silenced (and people had a Silence Rotation amongst party members to coordinate).

    Now: Completely ignore anything on ADS. Completely ignore spawning and feeding the Slimes for Caduceus. DPS/Burn the Boss ASAP.


    * Turn 2: Allagan Rot was supposed to be a key mechanic in the final ADS fight here. Players coordinating to pass Rot to others, but never repeat to a previous party member before a timer wore off. Players found a way to ignore that mechanic and just go for the Enrage Timer and DPS it down (lazy / simpler).

    Now: No one bothers silencing any of the Mini-Bosses or Main ADS. Just ignore everything and DPS / Burn everything.


    * Turn 4: It was mainly a DPS race, but originally it *did* matter to have groups balance out with BLM/SMN on Clockwork Soldiers and Melee DDs on Clockwork Knights. Tanks had to separate the 2 groups and coordinate which group to burn down. There were Kill Orders to burn down Rook first to avoid dealing with Pox. Players had to try and burn down as many Spiders as possible so Dreadnaught didn't accidentally eat them all (and then make it nearly untankable back then for most players).

    Now: Completely ignore everything. Gather all Mobs. AOE them down. 3 Minute Speed Runs.


    As someone who had both Coils on farm, I can tell you, NONE of my friends or other LS end gamers I know of would relish having Square give us "the original First Coil in its original difficulty."

    All of the hardcore players on my server were GLAD we could blow through Turn 4 in 3 minute speed runs to farm our Nexus Lights (SO GOOD on Bonus Light!), and farm Allagan mat drops now.

    Same goes for those going to T1 and T2 speed running and burning / ignoring everything to get Allagan equipment for Desynth.

    Second Coil is just following the same pattern. ALL of its gear is already OLD and Dated now. Poetics and Final Coil Gear is the relevant gear now.

    I never catch myself thinking, "Gee I wish I could replay First Coil of Bahamut in its original difficulty and mechanics."

    This is what Vertical Progression is. This is what Yoshi P has focused on and is following with his World of WarCraft adoration.
    (6)