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  1. #481
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Personally, I don't care about the nerfs done to Second Coil, it's whatever at this point. What bothers me more is people in here saying "want a challenge do savage." Savage is an entirely different beast, with enough gear many of the mechanics can be cheesed but it is mechanically different and outside the achievement there is little incentive to do it, even more so now. A majority of people have no issue with echo, in fact it makes fights a bit more entertaining seeing how fast you can push.

    Second annoyance is that nerfing something to the ground doesn't help the player base too much. Sure they can now get SCOB gear easier, but then they will be stuck until this happens for FCOB. This is because the mechanics people learn to handle in BCOB/SCOB help with FCOB and future raids. Giving people a free pass will only hurt them in the end when they try out for a FCOB PF/Static and can't handle simple mechanics. People can blame one shot mechanics all they want but something has to be able to kill us/penalize us for making grave mistakes otherwise why bother being a "warrior of light"?

    Finally, I have come to the conclusion that from 3.0 onward they just need to make story mode for fights. That way people can enter, auto attack a boss and watch the story from their character's PoV and normal content doesn't have to go through this again. (No loot)
    (3)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  2. #482
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Ellatrix View Post
    The designers of these fights must be drinking pretty heavily right now after seeing something they carefully built torn to shreds.
    Either a poor troll comment or just general poor statement detaching from your main argument.

    These designers have known since the Original Development of ARR that they were designing content that once becomes dated would be adjusted in difficulty. This is a model the Team decided on to begin with. I feel more than 7 months from 4 Arena Boss fights of deaths and struggle from players and being paid is enough satisfaction.

    Your dislike and main argument is with the Dev Team's model, not against players that accept the Team's decision. You had 7 months to farm this content, the Dev Team feels it should be open to more players based on their data and also past practice of said model.
    (9)

  3. #483
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Some of the mechanic nerfs make sense from a DF standpoint. Renauds hitting like wet noodles for parties without ranged DPS is one.

    But things like Blighted Bouquet & Discipline are piss easy to deal with and I'm not sure what the benefit of nerfing them can be, except to make players bad/lazy at dealing with simple mechanics.
    (1)

  4. #484
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    holy crap shut up

    no one cares

    this content is OLD

    OLD

    CONTENT

    GO DO FCOB
    (13)

  5. #485
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,768
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Wow, I wake up today and this thread is now 49 pages long of complaining. C'mon we got over Turn1-5 being adjusted, you can get over this. I really hope SE locks this thread as it has not been a productive discussion but rather just a whine thead.
    (4)

  6. #486
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Vespar View Post
    C'mon we got over Turn1-5 being adjusted
    If I remember correctly the only adjustment to 1-5 was the weakening of ADS's paralyze ability. So to be completely fair this is a much bigger adjustment than what happened before.
    (6)

  7. #487
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Yeah let's hope SE flatly ignores this thread, nothing but complaints and self sense of entitlements and being elitist. I applaud what SE did, as always they know who exactly the type of players that pay for subscriptions. And very glad they focus on the casual first and foremost.
    (0)

  8. #488
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Vespar View Post
    Wow, I wake up today and this thread is now 49 pages long of complaining. C'mon we got over Turn1-5 being adjusted, you can get over this. I really hope SE locks this thread as it has not been a productive discussion but rather just a whine thead.
    with t1-5 it was "easy" to get over because most of it was largely unchanged. t6 and t7 however, have been made easier than t1(not my opinion). case in point: for blighted, everyone except tanks keep attacking. one Cure III+Succor will get everyone back up. havent tested it myself yet, but if you go fast enough, you may be able to skip having a bee get summoned also.
    t7 facing away barely matters anymore, except for avoiding giving the boss stacks. renauds hit for about the same that regen tics for (4-500) so just let healers grab em or let them wander around.
    (2)
    Last edited by Kaze3434; 11-19-2014 at 06:14 AM.

  9. #489
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Luvbunny View Post
    Yeah let's hope SE flatly ignores this thread, nothing but complaints and self sense of entitlements and being elitist. I applaud what SE did, as always they know who exactly the type of players that pay for subscriptions. And very glad they focus on the casual first and foremost.
    Wow, no. I've seen so many casuals come and go and stop giving SE their money. Hardcore/more serious casuals are the ones that keep giving their money over and over again. Not every casual wants wins given to them. Some casuals/hardcore want to be lazy and that's who they gave these turns to. Some like to work for it too beyond just opening it up.
    (4)

  10. #490
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Luvbunny View Post
    Yeah let's hope SE flatly ignores this thread, nothing but complaints and self sense of entitlements and being elitist. I applaud what SE did, as always they know who exactly the type of players that pay for subscriptions. And very glad they focus on the casual first and foremost.
    Yeah let's hope SE flatly ignores this post, nothing but complaints and self sense of entitlements and being casual. I applaud your type, as always you know exactly what to say to sound like an incompetent player who can't do anything without it being handed to you. And very impressed someone can be that incapable and entitled.


    Love how you talk about people being entitled when your the one who thinks your entitled to have content nerfed until you can do it no matter how little effort you choose to put into it.
    (4)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

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