While I can't remember peoples jobs, that has happened a handful of times several months ago. Haven't been in there often since.Off topic, but...
Your name sounds familiar...did you ever have a Castrum Meridianum run where there was a new MNK that fell behind and got lost, some jerk kept insulting said MNK for not being able to read their uncompleted map, and then stayed for a bit after with the MNK to show them a few things like using the cannons?
Huh, I take nerfing old content as giving people a chance to try the new coil instead of being stuck in outdated battles, why would anyone take that as an insult? They even left Savage unnerfed for those who want a real challenge.
BTW servers are up.
Post limit, replying here.I hate repeating myself, but it seems I have to since not everyone is reading the entire thread.
People always "had a chance". That's why many people cleared Coil. Because they had "a chance". Everyone had "that chance".
Nerfing things this way is not a chance, it's a damned giveaway. It IS an insult to people who were still working towards clearing SCoB properly. It IS an insult to their ability to be on par with others.
It's like when you make a game easier for your kid, because poor guy, he's a kid - his brain can't manage "hard" stuff.
That's what this nerf is. Yet people are happy about it.
I don't even
I also hate repeating myself, but they reason why they're doing this is so people can try final coil faster, so someone who joined recently doesn't have to spend weeks/months learning BCoB and more weeks/months learning SCoB, you're focusing on the challenge of old fights, I'm focusing on the time wasted in order to be able to do the new content.
And repeating myself a third time: the whole point of these nerfs is so people can catch up faster and do the fully unnerfed final coil, nothing to do with insulting people's ego
Last edited by Alukah; 11-18-2014 at 07:54 PM.
I hate repeating myself, but it seems I have to since not everyone is reading the entire thread.
People always "had a chance". That's why many people cleared Coil. Because they had "a chance". Everyone had "that chance".
Nerfing things this way is not a chance, it's a damned giveaway. It IS an insult to people who were still working towards clearing SCoB properly. It IS an insult to their ability to be on par with others.
It's like when you make a game easier for your kid, because poor guy, he's a kid - his brain can't manage "hard" stuff.
That's what this nerf is. Yet people are happy about it.
I don't even
I've red all the replies and feel like some of these folks are overreacting. They nerfed them, not removed them. I'm only wondering why tomes didn't get a increase.
Edit: Unless NA/EU servers were the only ones to get nerf, this isn't insulting at all.
Last edited by Venos; 11-18-2014 at 08:03 PM.
And of course make it level capped to IL90/110 to be a proper "Original recipe".I definitely wouldn't mind this. Call it Nth Coil of Bahamut (Classic). Maybe give players a title for clearing it, and retroactively give vets with clears titles and achievements for (Classic) mode when a nerfed version comes out. Something like Playername <<Original Recipe>>.
It was nerfed the moment new cycle of gear of IL120-130 was introduced. This one is just another step on the same road.
Not really. Gear can't help you deal with mechanics.
Nerfs to mechanics themselves do.
I say it's not the same road at all.
Replying here as well, I hope you notice this.Post limit, replying here.
I also hate repeating myself, but they reason why they're doing this is so people can try final coil faster, so someone who joined recently doesn't have to spend weeks/months learning BCoB and more weeks/months learning SCoB, you're focusing on the challenge of old fights, I'm focusing on the time wasted in order to be able to do the new content.
And repeating myself a third time: the whole point of these nerfs is so people can catch up faster and do the fully unnerfed final coil, nothing to do with insulting people's ego
I don't see how nerfing T6-T8 is making people trying FCoB faster, since the only requirement for it is T9 which has not been nerfed in terms of mechanics, which is still going to be the biggest roadblock to the current content. And no, gear from T6-T8 is not relevant, since everyone is full 110+ nowadays anyway.
Last edited by Remilia_Nightfall; 11-18-2014 at 08:01 PM.
OP updated with what a joke T7 has become. Running T6 now and will ignore everything, lets see how that goes.
Well just ran t6 1 shot with a couple first timers in df complete pug. Blighted although not a 1 shot did about 4k dmg to me as a sch and it almost 1 shot a couple other players too so unless your healers are quick it could still result in a death especially for lesser geared players. Didn't really notice anything with honey not sure if the person marked was eaten or not. In general the echo seemed to be the only major difference and it seemed to help a bit
Last edited by jlewiss; 11-18-2014 at 08:10 PM.
Wow... I did not expect this huge a nerf.
Honestly, I got mixed feelings about this Nerf.
On one hand, im glad its easier so I can teach my raid members, who just finished T5 this weekend how they go and make it overall easier for everyone to go through with it
On the other, I'm disappointed/frustrated at the slap in the face they threw at this stage. I felt like SCoB was the 2nd wake-up call starting raiders get and learn "this is hard as hell, beat it", and get that satisfaction of beating something naturally hard.Least we still got Savage, I guess :/
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