

"seem to think"? It's already been proven that Ninja does substantially more damage than other classes. They will be getting nerfed. Please look forward to it (no really, don't want you s****ing your pants).


You have nothing to go on with this claim, mnk is still the top dps, drg has incoming buffs. You don't know whether nin nerfs are imminent or not, for all you know drg could become the top dps after they get buffed making nin 3rd place and pissing off all the mnks. Casters and BRD should never have higher ST dps than the melee in my opinion, they are far superior when it comes to AoE damage.

Yes there is. Healers will eventually run out of MP from all the AoEs the melees would have to avoid or eat, their AoE potential would be utter crap for things that actually need it... Their DPS does not outweigh other jobs roles. That's why we haven't seen 4x MNK or 4x NIN clearing final coil... Plus the whole LB gauge building slower, thus making those clutch DPS races even worse.
You quoted me out of context.Yes there is. Healers will eventually run out of MP from all the AoEs the melees would have to avoid or eat, their AoE potential would be utter crap for things that actually need it... Their DPS does not outweigh other jobs roles. That's why we haven't seen 4x MNK or 4x NIN clearing final coil... Plus the whole LB gauge building slower, thus making those clutch DPS races even worse.
You won't have to worry about melee eating AoEs in any endgame content currently, everything that is shared among the party (t10 wild charge, t11 adds, t13 mechanics, etc) are already being healed, everything else is irrelevant. Limit Break isn't a factor, all fights are now 10minutes+ and having a lb3 is easy to get, which is all you normally need to complete any content. You don't currently bring 4 melee in coil because of mechanic specific scenarios (the node in t11 with physical defense, or having a AoE lb for T10's adds), but that being said the other slots will be filled with Monks and Ninjas.Originally Posted by AkashiXI
Ninja's utility is on par with Bard (if the healers don't need ballad, which they don't need after they master whichever endgame content, killing Bard out of the equation unless it's for first time progression),

NIN has no gap closer outside of Shukuchi which is on a 60 second cooldown and takes longer to cast then either of DRG and MNK gap closers, MNK can switch stances quite easily temporarily or shoulder tackle to keep stacks going also. So the movespeed trait is a fair one.But they are kinda OP. I was in a Titan HM the other day and the Ninja literally said that he was thankful for the movement speed buff because it made dodging the weights easier.
I just think that maybe because it's new that SE put A LOT of love into the class/job. Maybe too much. Why give a class an obvious advantage such as lesser fall damage? Why can't a healer have that? Why the new class? Why not a movement speed buff to help Mnks keep up their stacks? Why just the new class? Oh, and on top of that, they don't need to worry about positionals at all.
Just my opinion that I think that SE threw a few too many bonuses/abilities in the NIN bag. A nerf to their skills/abilities like how Bard's Rain of Death worked would be nice. As it stands, correctly played NINs are just too good.
Fall damage is a gimmick trait that has very limited use and personally is a very lazy trait to include, but I can see from a "ninja" perspective how it fits the class. They are not simply giving ninja all the toys because its new, they have given it what it has because it fits around its playstyle and lore.
No positionals is a far trade for the class mechanic, neither melee has such and therefore has positional requirements.
Does ninja need a nerf? Not really, trick attack will likely get a virus-esque adjustment to balance encounters but not because the job is OP. It has very limited capabilities in terms of AoE and is almost solely focused on single target similar to MNK so imo it deserves to be up there with them in terms of single target parses.

People are making it seem like anyone who plays ninja will be automatically be a top dog DPS. Truth is, it's not.
Yes its a flow chart job, which job isn't?
People out there know the principles of the ninja job, playing it is a different story.
As for nerfing/boosting a job, I will still play Ninja if theres a nerf because I like the job, and its why I picked this game up 2 months ago when I said I wouldn't start another MMO after FFXI. That and I made a relic so I'm sure as hell not dumping the job...
I don't know about you, but I would be more happy to be in a group that can beat a raid than stroking my epeen numbers. Just sayin...
Well, I find the whole "I'm going to look up your account and try and shot holes in your gear/FC/whatever" to be an entirely pathetic tactic used instead of, you know, countering any point someone is making. Finely displayed by the good people here. Feel free to rely on it more, even though anyone should be able to tell based on what I've been saying that I have more experience with Ninja than someone who hasn't even unlocked Rogue, not that they'd care to admit it. Clearly when I was saying Ninja is my favorite Job in PvP, that was a lie.Oh wait, no, no it wasn't;
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Even more hilarious is that I've mostly been suggesting a PvP nerf to Raiton, because <checks leaderboard>... Yep... Other than that just a ranged reduction on Raiton, because having a ranged skill in Fuma Shuriken and a ranged skill in Raiton is fairly absurd, not that anyone has been talking about that. Still mostly a PvP inspired "nerf" though, since sniping people with Raiton, or a double Raiton (all the way across the sky) is absurd in Frontlines.
As for why I post on this account, my other account got banned on the forums for hilarious reasons (suggest our 1 year subscription bonus be a free retainer since 1 years play probably means you need the space instead of lolfree teleports, get banned) and because apparently warnings from the XI forum carry over here for lord knows what reasons.
Last I checked that was a translation error, but what do I know, I don't even have Rogue unlocked~
(it even got corrected in 2.41, not that it's in the patch notes)
I wouldn't call Doton/Katon/Death Blossom very limited... Death Blossom is only 10 potency behind Wide Volley/Quick Nock, after all, and Bard doesn't even have a static +20% damage boost (unless I'm forgetting something, haven't touched the Job since 2.1). Not quite as good as Bard in terms of utility/endurance, thanks to songs, but it's head and shoulders above Monk.
Last edited by Nalien; 11-19-2014 at 02:26 AM.
Thankfully you were right.
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