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  1. #41
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by coldreactive View Post
    Ninja isn't supposed to be a burst DPS, I'm not sure why it feels like it is.
    Wtf . . . Says who?
    (1)

  2. #42
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by silentwindfr View Post
    dragoon don't have the top dps, normal, he do have the simple mechanic of all the melee dps. any error in the cycle of a monk or ninja can hit really hard your dps overall.
    ninja don't have position recquierement, because the ninjutsu is hard enough with latency for not add this to the jobs.
    Sorry, but if Dragoon successfully pulling off Heavy Thrust/Chaos Thrust combo is "easy", then Ninja and Ninjutsu are just as easy, latency on Ninjutsu isn't that big of an issue. Nor is it even something that should be strongly considered in balancing content. Hitting three to four skills in a row is in no way difficult.

    Hardest part of Ninjutsu is not readying Raiton or Suiton when mechanics are about to make it impossible to target the mob, and that isn't exactly rocket science...
    (1)
    Last edited by Nalien; 11-18-2014 at 12:47 AM.

  3. #43
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    There are literally too many assumptions regarding Ninja in this thread and many which show a lack of knowledge in regards to the job.

    SE stated they are working on DRG (Which I agree with on the M. Def and lack of Utility). They also have more in house data to compare jobs and balance than an average player. The updates to MNK & WAR were well received and ppl's exaggerations ignored.

    I just hope the same for upcoming patches. I truly don't want the past practice of XI balance to even remotely touch XIV.
    (2)

  4. #44
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by Ephier View Post
    Wtf . . . Says who?
    Says the person who doesn't know what DOTs and Poisons do.
    (1)

  5. #45
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Don't nerf NIN, buff DRG.

    Bye.
    (3)

  6. #46
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by coldreactive View Post
    Says the person who doesn't know what DOTs and Poisons do.
    having DoTs=/=not burst.
    Every single class in the game has DoTs. If not having or having few DoTs is a qualification for being a burst damage class, the only ones that qualify are the tank classes.
    Also poisons? Um, they're just a toggle that increases DPS by 20% and changes the effects of one of the ninja's abilities. They're what ninja get in place of the likes of greased lightning, heavy thrust, etc.
    (0)

  7. #47
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Nalien View Post
    Sorry, but if Dragoon successfully pulling off Heavy Thrust/Chaos Thrust combo is "easy", then Ninja and Ninjutsu are just as easy, latency on Ninjutsu isn't that big of an issue. Nor is it even something that should be strongly considered in balancing content. Hitting three to four skills in a row is in no way difficult.

    Hardest part of Ninjutsu is not readying Raiton or Suiton when mechanics are about to make it impossible to target the mob, and that isn't exactly rocket science...
    Heavy Thrust and Chaos Thrust have no dependency on latency if you miss them that is all on you. Latency on mudras on the other hand IS that big of an issue. They are very unresponsive, and varied in terms of speed. If they activated at one set speed it would be fine but they do not, it can go from really quick to really slow. Even Japanese players are complaining about it. Please do some research on the subject.
    (0)

  8. #48
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Ephier View Post
    Heavy Thrust and Chaos Thrust have no dependency on latency if you miss them that is all on you. Latency on mudras on the other hand IS that big of an issue. They are very unresponsive, and varied in terms of speed. If they activated at one set speed it would be fine but they do not, it can go from really quick to really slow. Even Japanese players are complaining about it. Please do some research on the subject.
    Latency on Mudra is an annoyance to me at best, it's hardly been wasting my Ninjutsu and destroying my damage.
    (2)

  9. #49
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Nalien View Post
    Latency on Mudra is an annoyance to me at best, it's hardly been wasting my Ninjutsu and destroying my damage.
    No it does not destroy your dmg or cause you to waste your mudra (at least if you are paying attention), but that is like saying I have a broken pinky but I'm going to leave it like that cause its just an "annoyance". You can still function fine with a broken pinky but why would you want to leave it that way? Same situation here.
    (0)

  10. #50
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Ephier View Post
    No it does not destroy your dmg or cause you to waste your mudra (at least if you are paying attention), but that is like saying I have a broken pinky but I'm going to leave it like that cause its just an "annoyance". You can still function fine with a broken pinky but why would you want to leave it that way? Same situation here.
    Going "Ninjutsu is harder because latency!" and balancing it accordingly, is, to continue your metaphor, the same as going "Some of our players have broken pinkies so balance content around that".

    The solution is to fix latency/get a new ISP, not to go "Some people play on dial up so we'll make Ninjutsu powerful, since they'll easily mess up a simple 3 skill combo".

    Also, I disagree with this;

    Heavy Thrust and Chaos Thrust have no dependency on latency if you miss them that is all on you.
    "I have latency issues and Titan turned to do Landslide as I hit Impulse Drive". That's also why Dragoon #349 ate Landslide and fell off, by the way.

    Heck, I don't see how Monk is hard given this... If Dragoon missing directionals is all on them, the same is true for Monk. At least when Monk misses, it's just a potency decrease (if that), not something which disrupts the flow of their rotation.

    It doesn't even matter about latency when it comes to Dragoon and Monk. Fight mechanics can simply make it either impossible, or unfavourable, to meet directional requirements. It has always been that way, regardless of latency adding to the problem on occasion. The difference is Monk keeps going while Dragoon has to stop and try again. If I remember correctly, that's basically why Monk has always been favoured by players over Dragoon. If anything, Monk is easy, and Dragoon and Ninja are hard.
    (2)
    Last edited by Nalien; 11-18-2014 at 01:21 AM.

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