Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 82
  1. #51
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Exstal View Post
    I think the reasonable camp would imagine that current classes will remain because it'd be more work to remove them, as well as retconning lore, than to keep them. I fully believe that new jobs will be just that, jobs without base classes. The ones we have now will remain but as time goes on the jobs that split will be more differential from each other because there will be a sizable amount of job skills between them.
    Extending Classes into full Jobs won't really need much reconning.

    Existing Jobs will just branch off as they do now. They just need to add extra Job quests for the Class-now-Jobs. (Again, they don't have to do all of them.)
    (1)

  2. #52
    Player
    Noelzzz's Avatar
    Join Date
    Mar 2014
    Posts
    86
    Character
    Rem Crescent
    World
    Ragnarok
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Bishop81 View Post
    Extending Classes into full Jobs won't really need much reconning.

    Existing Jobs will just branch off as they do now. They just need to add extra Job quests for the Class-now-Jobs. (Again, they don't have to do all of them.)
    Totally agree with you: Arcanist, Rogue, Archer, Conjurer need to be usable in end game too
    (0)

  3. #53
    Player
    dday3six's Avatar
    Join Date
    Dec 2013
    Posts
    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Noelzzz View Post
    Totally agree with you: Arcanist, Rogue, Archer, Conjurer need to be usable in end game too
    This is not what you want to hear, but they are. They're called Summoner/Scholar, Ninja, Bard, and White Mage.
    (0)

  4. #54
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by dday3six View Post
    This is not what you want to hear, but they are. They're called Summoner/Scholar, Ninja, Bard, and White Mage.
    /sigh

    6 pages and you still don't get it.
    1. There is more to a Job than combat mechanics.
    2. When upgrading Classes to full Jobs, they can add mechanics to differentiate the Class-now-Jobs from existing Jobs that branch off them.
    (0)

  5. #55
    Player
    Noelzzz's Avatar
    Join Date
    Mar 2014
    Posts
    86
    Character
    Rem Crescent
    World
    Ragnarok
    Main Class
    Rogue Lv 90
    Quote Originally Posted by dday3six View Post
    This is not what you want to hear, but they are. They're called Summoner/Scholar, Ninja, Bard, and White Mage.
    They're similar to Summoner, Ninja, Bard and White mage but not the same. And yes, i know its true this is why i would like to see them reworked
    (0)

  6. #56
    Player
    dday3six's Avatar
    Join Date
    Dec 2013
    Posts
    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Noelzzz View Post
    They're similar to Summoner, Ninja, Bard and White mage but not the same. And yes, i know its true this is why i would like to see them reworked
    So when you gain exp what does it say?

    Quote Originally Posted by Bishop81 View Post
    /sigh

    6 pages and you still don't get it.
    1. There is more to a Job than combat mechanics.
    2. When upgrading Classes to full Jobs, they can add mechanics to differentiate the Class-now-Jobs from existing Jobs that branch off them.
    I full well understand what you are saying. However, I'm not so sure you understand why it would not be possible. Each class is built so that it feeds into and supports it's job skills. ACN is the unique case which can support multiple jobs, though with different roles.

    Furthermore, Disciples of Magic and War are singularly about their combat mechanics, because they are combat jobs. Anything else is semantic, hair-splitting.
    (0)
    Last edited by dday3six; 11-17-2014 at 10:58 PM.

  7. #57
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Bishop81 View Post
    /sigh

    6 pages and you still don't get it.
    yeah like all the others who do not share your honorable opinion.
    Or maybe we get it but you might be wrong?

    Quote Originally Posted by Bishop81 View Post
    1. There is more to a Job than combat mechanics.
    No. It's a game where you play dungeons and raids in a group setup. combat mechanics are the very heart of a job.

    Quote Originally Posted by Bishop81 View Post
    1. When upgrading Classes to full Jobs, they can add mechanics to differentiate the Class-now-Jobs from existing Jobs that branch off them.
    I understand you do not like the current class system - that's fine.
    But it looks like they are not gonna throw it away, so no, the few job skills will not be enough to differentiate playstyle of SMN and ACN...
    ...and I'd rather see some really new jobs or classes than a second SMN with different pets.
    (2)

  8. #58
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    It takes more then 5 skills to differentiate Jobs from Classes. Most people wanted Jobs to have different play styles and mechanics form their base class. Lore wise we dump our classes when we get Jobs but gameplay wise we are an extended version of the class.
    (0)

  9. #59
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by dday3six View Post
    I full well understand what you are saying. However, I'm not so sure you understand why it would not be possible.
    Classes aren't set in stone. Neither are Jobs. Nothing is impossible.

    I gave an example for ACN on page 5 #41.

    Ideally they should do away with Classes all together. Have everything be a Job.

    It's kind of dumb that they put so much effort into Class lore then toss it out of the window after Lv 30 - e.g. ROG.

    ACN is the unique case which can support multiple jobs
    Funny you should use ACN as an example. SCH is pretty different from ACN. Vast majority of the skills from ACN aren't used by SCH in their defined role.

    Furthermore, Disciples of Magic and War are singularly about their combat mechanics, because they are combat jobs. Anything else is semantic, hair-splitting.
    /sigh

    Maybe you don't care about the lore but there are people that do.
    (0)

  10. #60
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Spoekes View Post
    yeah like all the others who do not share your honorable opinion.
    Or maybe we get it but you might be wrong?


    No. It's a game where you play dungeons and raids in a group setup. combat mechanics are the very heart of a job.


    I understand you do not like the current class system - that's fine.
    But it looks like they are not gonna throw it away, so no, the few job skills will not be enough to differentiate playstyle of SMN and ACN...
    ...and I'd rather see some really new jobs or classes than a second SMN with different pets.
    No offence. Just because you don't have the imagination to see how a few skills can totally change the way a Job works, doesn't mean it's "not enough".
    (1)
    Last edited by Bishop81; 11-17-2014 at 11:35 PM.

Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast

Tags for this Thread