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  1. #30
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    During 1.0 before jobs came ingame the cross-class skills were more open (Every skill except the ones you bought in the guilds for guildmarks. And up to 10 skills at level 50) and you could customizate your character how you wanted. Equip this skill from this class and that skill from this class and your character would be like a RDM.
    People complained about it because as soon everyone would have their character completed (all classes at level 50) everyone would be the same again with just different weapons.
    And so the devs created the job system for specializations.

    Quote Originally Posted by Sholah View Post
    We had this in 1.0. Yoshi took it away because of his precious WoW holy trinity system. He wants things to be as simple as possible for new players, and that means no customization.
    No
    The community has spoken

    1. What do you feel are currently the most significant issues with the battle system? (up to three answers)



    For Question 1, we decided to list up several points of concern the dev team and I had, and allow you to select multiple responses. It looks like the end result is that you feel all of them are significant issues. We'll do our best to address them all. In particular, the lack of class uniqueness seems to be prevalent in all regions. As this relates closely to core elements such as battle strategy, party composition, and attributes, we will be giving it top priority. It is going to entail a huge overhaul, including balancing the distribution of actions across classes, but we'll be looking to see what we can do, and then doing it! The result will be less monotony of actions, and once those changes have been finished, we'll move onto reworking the Battle Regimen system.
    http://lodestone.finalfantasyxiv.com...16083b634f7678
    (3)
    Last edited by Felis; 11-17-2014 at 08:28 AM.