Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast
Results 91 to 100 of 118

Hybrid View

  1. #1
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by kaynide View Post
    things
    Well, this could be simply fixed by adapting our three colors. If your PLD is specced for dps, let his icon go red instead of blue. Problem solved.

    I am a HUGE fan of talent trees, and I would really like to see them implemented here in some way or another.
    (0)

  2. #2
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    You know what would be cool.... If you could cross-class over traits from your CC jobs. Imagine in Jobs that do not need all their cross-class, or in jobs where you could get away with losing a few. We will have at least six in 3.0, I would love to give my Paladin Enhanced Foresight or Bloodshower.
    (0)

  3. #3
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    A big fat NO from me, sacrificing balance for an illusion of choice is a bad trade-off.
    (1)

  4. #4
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    The only thing I could really see working is basically having all Classes open to take abilities from, but locking out certain skills depending on which job you're currently playing.

    For example, you can use Stoneskin and Cure on a BRD, but Aero and Cleric's Stance are locked. You could also use Awareness and Convalescence, but you don't have access to Flash, Savage Blade, or Provoke.

    Things like that, where all jobs can cross-class skills/abilities from any class you normally can now, but the ones you can are limited, with locks on ones SE doesn't want you to have. It adds customization while keeping any class from being overly broken.
    (0)
    Last edited by RyuDragnier; 11-17-2014 at 01:28 AM.

  5. #5
    Player
    Rocco's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Skai Rossi
    World
    Leviathan
    Main Class
    Thaumaturge Lv 80
    AN AA system like EQ/EQ2 would be the best bet giving people multiple options and not feeling like you have to have certain AA's for doing raids and what not. As long as they design it right there shouldn't be a problem when pick and choosing your AA's.
    (1)

  6. #6
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by RyuDragnier View Post
    The only thing I could really see working is basically having all Classes open to take abilities from, but locking out certain skills depending on which job you're currently playing.

    For example, you can use Stoneskin and Cure on a BRD, but Aero and Cleric's Stance are locked. You could also use Awareness and Convalescence, but you don't have access to Flash, Savage Blade, or Provoke.

    Things like that, where all jobs can cross-class skills/abilities from any class you normally can now, but the ones you can are limited, with locks on ones SE doesn't want you to have. It adds customization while keeping any class from being overly broken.
    According to previous posters that's exactly how 1.0's class system worked, and according to an official poll also posted earlier the people who actually tried that system disliked it.
    (0)

  7. #7
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Alukah View Post
    According to previous posters that's exactly how 1.0's class system worked, and according to an official poll also posted earlier the people who actually tried that system disliked it.
    Well then there's going to be no better customization, because the players had it but didn't like it.
    (0)

  8. #8
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Illusion of choice.

    That's what most cross classable skills in the game are. The rest are so essential they should just give the skills free to the job/class and remove the cross class system altogether.

    Wouldn't make any difference.
    (0)

  9. #9
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Jamez82 View Post
    Illusion of choice.

    That's what most cross classable skills in the game are. The rest are so essential they should just give the skills free to the job/class and remove the cross class system altogether.

    Wouldn't make any difference.
    You could also say that "horizontal" progression is also an illusion of choice, doesn't stop people from asking for it though, your point?
    (0)

  10. #10
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    You could also say that "horizontal" progression is also an illusion of choice, doesn't stop people from asking for it though, your point?
    Horizontal Progression is not what most people on this forum think its is. It is a character driven progression system with no classes or levels. All there is in horizontal progressions is an ability tree where players can spend there skill points learning abilities in melee, tanking, healing, magic and pet categories. Horizontal Progression also involves leveling up a skill through usage. For the some players in this game it may sound fun and exciting but for SE it would be hard to balance content around.
    (0)

Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast