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Thread: Summoner and MP

  1. #31
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zantusken View Post
    Was slightly exaggerated now that I reread that, but my point still stands. I have to start using energy drain during the first add phase or I'll be out of MP. Maybe not "required" to hit the DPS check, but I really shouldn't need to lower my DPS in order to make up for summoner's poor sustainability. Yes, melee and tanks can have TP issues as well, but it isn't anywhere as bad, not to mention goad and paeon taking priority over ballad.
    Still confused. I'm usually around 450 DPS for the first add phase and I have at least 2k MP if not more by the time they're dead. Only way I could see burning that much MP is if you are on bait duty for the tail swipes for the other tank (Ruin II spam), but that should be a bard and doesn't represent SMN MP conservation.

    In between adds you can usually sustain your MP by not using Miasma II except if RS is up, and not using Ruin II. You can always make up time at the end of the fight by burning more MP on AA/Ruin II spam, M2+Contagion outside of RS.

    If SMN could replenish more MP I'd think it's single target DPS would get out of balance with other classes.
    (1)
    Last edited by Judge_Xero; 11-16-2014 at 12:18 AM.
    "I don't always drink beer, but when I do, it's often."
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  2. #32
    Player
    Zantusken's Avatar
    Join Date
    Jan 2014
    Posts
    32
    Character
    Ak Az
    World
    Ultros
    Main Class
    Arcanist Lv 1
    I'd really like to know what you're doing(don't misread that, I am legitimately curious) to not have MP issues. You're the first summoner I've come across who doesn't. I use a Ruin 2 before any off-GCD(rouse,spur,fester,aetherflow, ect) which is where a lot of my MP goes, and I could easily not do that. That is a huge DPS loss over the course of a fight though, so I end up in the same position. And yes, I do bait the tail swipes for the OT's adds but that doesn't really have much effect on my MP.
    (0)

  3. #33
    Player
    Judge_Xero's Avatar
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    Mar 2011
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    Ul'dah
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    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zantusken View Post
    I'd really like to know what you're doing(don't misread that, I am legitimately curious) to not have MP issues. You're the first summoner I've come across who doesn't. I use a Ruin 2 before any off-GCD(rouse,spur,fester,aetherflow, ect) which is where a lot of my MP goes, and I could easily not do that. That is a huge DPS loss over the course of a fight though, so I end up in the same position. And yes, I do bait the tail swipes for the OT's adds but that doesn't really have much effect on my MP.
    I'll see if I can help.

    - Typical SMN opener on Boss + Sprint to get the Miasma II off without any down time. (Rouse/Spur/Enkindle so Enkindle will be up on the second set of adds)

    - I usually Ruin II to get a Fester off without any GCD downtime, but in this case I don't. Mainly because I want to conserve MP for when I need to use R2, i.e. moving in for Charge, Tethers. Because of that and the tempo of the fight I time my Festers with the re-application of Bio (2 per Aether Flow), or take the small DPS loss of using Fester after a GCD.

    - Adds, Shadow Flare in area of 1st set to kill during Electrocharge. DOTS + Bane (should have 1 aether left) - Aerial Slash
    Then I move to the other set of adds, DOT, M2, Contagion the Sister, Bane and I leave Garuda on that sister (Aether Flow will be back just after Dotting). Then move back to the 1st sister/brother. You should get a single Fester off on the sister while dots are up, then I move to the brother and reverse Dot (Bio, M, B2)
    Then I go back to the 2nd Set Sister, SC Shadow Flare and Ruin spam until the Dots need to be reapplied, then Bane them to the brother and start attacking the brother.

    - Shadow Flare, DOTs, Bane, Rouse, Spur, Enkindle on the first set to attack then LB
    - DoT and Bane the 2nd Set
    - DoT + M2 the 3rd set + Contagion the Sister - Bane - Leave Garuda on the Sister (Aerial Slash etc). SC Shadow Flare

    adds all die

    Then just burn the boss down in the last phase, using whatever you have left. Even if you have 200 MP at the end you can still cast stuff

    -------------------------------------------------------------------------------------------------------------------

    I think a lot of SMN just blow their Aetherflow on Festers instead of saving them to Bane more. For fights with many mobs that will live through multiple sets of DoTs it's better to just toss your dots on them and Bane. Bane is much stronger than Fester even with only two mobs and is a key skill for MP conservation.

    Doing a Second Bane VS using Fester (2 Mobs)

    Fester 300 Potency - 0MP Saved
    Bane - Spreads ~800 Potency worth of DoT Damage - 401 MP Saved (Savings compared to if you had to cast the DoTs a second time)

    So a difference of +740 Potency with a savings of 132 MP, (providing you cast Ruin three times VS having to recast your DoTS on the 2nd Mob) by not using Fester and using Bane to reapply DoTs on extra mobs where applicable.

    --------------------------------------------------------------------------------------------------------------------

    MP Conservation is the only mechanic that SMN seems to be effected by, compared to what other classes have to go through. That's only on a few fights as well. I don't think it would be fair to other classes to change that.
    (1)
    Last edited by Judge_Xero; 11-19-2014 at 04:22 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  4. #34
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    The issue with Summoner is players play the Summoner in ways the developer never intended them to play.
    (0)

  5. #35
    Player Akiza's Avatar
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    Oct 2013
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    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Judge_Xero View Post
    I'll see if I can help.

    -
    MP Conservation is the only mechanic that SMN seems to be effected by, compared to what other classes have to go through. That's only on a few fights as well. I don't think it would be fair to other classes to change that.
    Summoner's don't have a reliable burst and they don't proc like other dps classes so it's unfair for them to be affected by a mechanic that is so debilitating like poor MP Conservation.
    (0)

  6. #36
    Player
    Ardan's Avatar
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    Sep 2013
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    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Akiza View Post
    The issue with Summoner is players play the Summoner in ways the developer never intended them to play.
    It blows my mind how much nonsense you spew. At least provide evidence and examples.
    (1)

  7. #37
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Ardan View Post
    It blows my mind how much nonsense you spew. At least provide evidence and examples.
    You say that like Akiza's evidence and examples aren't also nonsense. >_>
    (3)

  8. #38
    Player
    Havenchild's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    By the end of the first add phase, I find myself approaching about 1k in mana. This is maximizing a good amount of my rotation including knowing when to Bane and such. The fight all around is MP intensive, for healers as well, so your best bet is to sync up your MP loss on Summoner with that of when your healers would normally get a Ballad. Usually I only need a few ticks of ballad at the end of the add phases and from then on, I'm usually ok. Come the second add phase, since I have the LB, this give me a brief respite from casting so I get alil more back then as well as alil bit of mana then to.

    Chill on the Ruin IIs and honestly, Shadow Flare as well sometimes (Don't shadow Flare every set of mobs, only the first one, Enkindle another set etcetc)
    (0)
    Last edited by Havenchild; 11-16-2014 at 03:03 PM.

  9. #39
    Player
    Teeratong's Avatar
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    Oct 2013
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    19
    Character
    Supra Hoi
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    BIG problem to manage MP in T11
    how can i do guys

    in this case is garuda BUT!! if i use ifrit is very BIG BIG problem i think
    (0)

  10. #40
    Player
    Sunako's Avatar
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    Nov 2013
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    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Teeratong View Post
    BIG problem to manage MP in T11
    how can i do guys

    in this case is garuda BUT!! if i use ifrit is very BIG BIG problem i think
    Hitting electric node with Garuda works too. Garuda have 1sec cast time and 3 sec recast time so u can move garuda in that 2 sec without losing dps.
    (0)

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