Quote Originally Posted by polyphonica View Post
Conversely, you've oversimplified it. The impact of a party withdrawal is multiplied by its party members. If you only punish the one person who withdraws, it creates a way for an individual to bypass the restriction by allowing others to take the hit for them. And that party failure still means <x> less people in the queue, despite it maybe being only one withdrawal. So, when you queue as a party, the punishment has to have some collective impact. Maybe this implementation isn't perfect and there's a middle-ground approach, but just applying the penalty to the one person alone doesn't solve it either.
Collective punishment for error of one person? They tried that during second world war. If 6 people click [Yes] and one person is in the toilet, why do developers punish the people who were ready? Especially if the wait time is long. Do developers intend to bring back the 'puking Pandy' situation into the game?